Devlog | Pre-Demo Testing | 6th June 2024

ːsteamhappyː [h2]What's New...[/h2] [list] [*] Rebalance to endless mode: enemies spawn rate reduces in late-run, enemy strength multipliers adjusted. [*] Added "nemesis count" to lose screens. [*] Added "tips" to win screens so players don't miss out on the tips. [*] Added an element/status key to the enemy info page to identify the symbols more easily. [*] Added setting to allow changing the camera pan speed (WASD, Gamepad and Click n' Drag) [*] Popup info panel explains what "Snap to Tower" does in the settings. [*] Pressing back/ESC de-selects towers and hides nodes when they're active. [*] Tweaked enemy avoidance to prevent bunching up when enemies are stunned/slowed. [*] Made adjustments to the UI text size, font settings and UI scale to improve text readability. [*] Additional performance optimisations implemented. [/list] [img]{STEAM_CLAN_IMAGE}/44683150/bef7525484c1e4c02764a6bab035873e49edcbdb.jpg[/img] ːsteamthumbsupː [h2]Bug Fixes...[/h2] [list] [*] Added protection against corrupted save files crashing the game. [*] Bug causing Choppa to get stuck has been fixed. [*] Fixed a bug causing picture to look crunchy when playing on a Steam Deck. [*] Removed inactive resolution setting of 2K from game setup screen. [*] Fixed the resolution change bug that prevented resolution change without being set to windowed mode. [*] Mud Pit hit box increased to prevent enemies cutting corners. Hit-rate has also been increased. [*] Some enemies not being stunned in late-game endless. [*] Many minor GFX fixes and tweaks. [*] Some typos fixed. [/list] ːsteamthumbsdownː [h2]Known Bugs...[/h2] [list] [*] None that I am aware of, please find more! [/list] ːsteamthisː [h2]Coming Soon / In Progress...[/h2] [list] [*] Upgrade option for Flipper. [*] Revamped Info section. [*] Steam cloud save implementation. [*] Save backup implementation. [*] Language setting implementation. [/list] Cheers! Anxious Noob. Josh.