Dev Log 19th August - Demo Fixes and Full Game Updates!

Bean Beasts

Defeat monster hordes alongside your Bean Beasts in this cute, challenging Tower Defense Game! Evolve your companions, explore upgrade paths for traps and take on epic boss battles!

I have finished the first world in [b]Bean Beasts[/b] along with improving performance and removing bugs! Some of these changes apply to the Demo and others for the full game only. If you're interested in participating in [b]Alpha Testing[/b] - please join the Discord and check the announcements to get involved. ːer_waveː [url=discord.gg/22rq3vZfdA]Join the Discord Here![/url] ːsteamhappyː [h2][b]What's New - Full Game[/b][/h2] [b]New Music[/b] For the second half of Azure Meadows the music is remixed to be slightly darker. [b]First World Complete[/b] All levels, bosses and endless maps have been created for the first world. [b]Azure Endless 2 Rebalance[/b] I've adjusted enemy levels, multipliers and income generation for 1-E2. ːsteamthisː [h2][b]What's New - Demo & Alpha[/b][/h2] [b]Dynamic health bars[/b] Enemy health bars now only appear once they take damage. [b]Box Repair Penalty[/b] I've added a countdown penalty increase for continuously repairing Boxes. [b]Updated Map[/b] Map layout has been updated with artwork to accommodate new levels in the full game. [b]Cactus Special[/b] Cactus special now does Earth type damage. [b]Cannon Bomber Does Fire Damage[/b] Cannon bomber upgrade damage type switched to fire. [b]Enemy Weight Changes:[/b] Moss Runners are now normal weight, making them vulnerable to Flippers and Cannons. ːSBpenguinː [h2][b]Bug Fixes - Demo/Alpha[/b][/h2] [b]Ability Button Bug[/b] Fixed a bug causing abilities to grey out when activated during a wave on Endless Mode. [b]Frog Not Shooting Boss[/b] Fixed a targeting issue causing some Towers to not shoot at large bosses. [b]Flipper Reaction Time Fix[/b] Sometimes Flippers would react too slowly for faster enemies. [b]Nodes on Trees (1-5)[/b] Sometimes nodes would appear on Tree tiles when they shouldn't. [b]Tree Build Problems[/b] Fixed a bug causing Traps built on tiles where trees used to be disappearing. [b]Flipper Issues[/b] Fixed an issue causing enemies to fly too fast over "holes" and then teleport onto random tiles. [b]Magic Shard Collection[/b] On 1-9 sometimes collectables would re-appear, this should no longer happen. [b]Gem Count Correction[/b] Total Gems on the progress panel have been corrected to 224. [b]Additional Minor Fixes[/b] Fixed some other small bugs and graphical details. Cheers, Josh. Anxious Noob.