Defeat monster hordes alongside your Bean Beasts in this cute, challenging Tower Defense Game! Evolve your companions, explore upgrade paths for traps and take on epic boss battles!
I have finished the first world in [b]Bean Beasts[/b] along with improving performance and removing bugs! Some of these changes apply to the Demo and others for the full game only.
If you're interested in participating in [b]Alpha Testing[/b] - please join the Discord and check the announcements to get involved. ːer_waveː
[url=discord.gg/22rq3vZfdA]Join the Discord Here![/url]
ːsteamhappyː [h2][b]What's New - Full Game[/b][/h2]
[b]New Music[/b]
For the second half of Azure Meadows the music is remixed to be slightly darker.
[b]First World Complete[/b]
All levels, bosses and endless maps have been created for the first world.
[b]Azure Endless 2 Rebalance[/b]
I've adjusted enemy levels, multipliers and income generation for 1-E2.
ːsteamthisː [h2][b]What's New - Demo & Alpha[/b][/h2]
[b]Dynamic health bars[/b]
Enemy health bars now only appear once they take damage.
[b]Box Repair Penalty[/b]
I've added a countdown penalty increase for continuously repairing Boxes.
[b]Updated Map[/b]
Map layout has been updated with artwork to accommodate new levels in the full game.
[b]Cactus Special[/b]
Cactus special now does Earth type damage.
[b]Cannon Bomber Does Fire Damage[/b]
Cannon bomber upgrade damage type switched to fire.
[b]Enemy Weight Changes:[/b]
Moss Runners are now normal weight, making them vulnerable to Flippers and Cannons.
ːSBpenguinː [h2][b]Bug Fixes - Demo/Alpha[/b][/h2]
[b]Ability Button Bug[/b]
Fixed a bug causing abilities to grey out when activated during a wave on Endless Mode.
[b]Frog Not Shooting Boss[/b]
Fixed a targeting issue causing some Towers to not shoot at large bosses.
[b]Flipper Reaction Time Fix[/b]
Sometimes Flippers would react too slowly for faster enemies.
[b]Nodes on Trees (1-5)[/b]
Sometimes nodes would appear on Tree tiles when they shouldn't.
[b]Tree Build Problems[/b]
Fixed a bug causing Traps built on tiles where trees used to be disappearing.
[b]Flipper Issues[/b]
Fixed an issue causing enemies to fly too fast over "holes" and then teleport onto random tiles.
[b]Magic Shard Collection[/b]
On 1-9 sometimes collectables would re-appear, this should no longer happen.
[b]Gem Count Correction[/b]
Total Gems on the progress panel have been corrected to 224.
[b]Additional Minor Fixes[/b]
Fixed some other small bugs and graphical details.
Cheers,
Josh.
Anxious Noob.