Dev Log 19th August - Demo Fixes and Full Game Updates!

I have finished the first world in [b]Bean Beasts[/b] along with improving performance and removing bugs! Some of these changes apply to the Demo and others for the full game only. If you're interested in participating in [b]Alpha Testing[/b] - please join the Discord and check the announcements to get involved. ːer_waveː [url=discord.gg/22rq3vZfdA]Join the Discord Here![/url] ːsteamhappyː [h2][b]What's New - Full Game[/b][/h2] [b]New Music[/b] For the second half of Azure Meadows the music is remixed to be slightly darker. [b]First World Complete[/b] All levels, bosses and endless maps have been created for the first world. [b]Azure Endless 2 Rebalance[/b] I've adjusted enemy levels, multipliers and income generation for 1-E2. ːsteamthisː [h2][b]What's New - Demo & Alpha[/b][/h2] [b]Dynamic health bars[/b] Enemy health bars now only appear once they take damage. [b]Box Repair Penalty[/b] I've added a countdown penalty increase for continuously repairing Boxes. [b]Updated Map[/b] Map layout has been updated with artwork to accommodate new levels in the full game. [b]Cactus Special[/b] Cactus special now does Earth type damage. [b]Cannon Bomber Does Fire Damage[/b] Cannon bomber upgrade damage type switched to fire. [b]Enemy Weight Changes:[/b] Moss Runners are now normal weight, making them vulnerable to Flippers and Cannons. ːSBpenguinː [h2][b]Bug Fixes - Demo/Alpha[/b][/h2] [b]Ability Button Bug[/b] Fixed a bug causing abilities to grey out when activated during a wave on Endless Mode. [b]Frog Not Shooting Boss[/b] Fixed a targeting issue causing some Towers to not shoot at large bosses. [b]Flipper Reaction Time Fix[/b] Sometimes Flippers would react too slowly for faster enemies. [b]Nodes on Trees (1-5)[/b] Sometimes nodes would appear on Tree tiles when they shouldn't. [b]Tree Build Problems[/b] Fixed a bug causing Traps built on tiles where trees used to be disappearing. [b]Flipper Issues[/b] Fixed an issue causing enemies to fly too fast over "holes" and then teleport onto random tiles. [b]Magic Shard Collection[/b] On 1-9 sometimes collectables would re-appear, this should no longer happen. [b]Gem Count Correction[/b] Total Gems on the progress panel have been corrected to 224. [b]Additional Minor Fixes[/b] Fixed some other small bugs and graphical details. Cheers, Josh. Anxious Noob.