Devlog | Pre-Demo Testing | 30th May 2024

As always a [u][b]huge thank you [/b][/u]to all the testers who helped me improve the game! With each update Bean Beasts becomes more polished, has fewer bugs and better quality of life! ːsteamhappyː [h2]What's New...[/h2] [img]{STEAM_CLAN_IMAGE}/44683150/e772aa946cd7f20a7fe75b96638bcc51971ce1b0.jpg[/img] [list] [*] On Endless mode, when you finish the run you can now view the whole level to take a screenshot. [*] "Tips" added to the lose screens - giving players who may be struggling useful information that could help. [*] Boxes now have a decay effect to show damage. [*] New panel asks if you want to continue save for loaded data, now players will know what difficulty and wave will be loaded. [*] Some balancing on endless mode - should be more hectic, but you also get more cash! [*] Glowing cave mushrooms can now be popped by click. [*] Enemy info is now locked behind a kill count wall. [*] Info panels for the tutorial now gently glow. [*] Some under the hood performances improvements. [/list] [img]{STEAM_CLAN_IMAGE}/44683150/a646ff8dcdfc9f3840877131eb21c5da4b269102.png[/img] ːsteamthumbsupː [h2]Bug Fixes...[/h2] [list] [*] Fixed a timing error on the tutorial which caused enemies/ability panel to appear early, sometimes breaking the game. [*] Made some amendments to the resolution settings to stop the scaling issues that sometimes happened with non-16x9 screens. [*] Fixed a bug causing Snowy's mines to only do 5 damage. [*] Changed the range display - It's now a perfect circle rather than oblong (previously it was skewed to look better with the art-style, however accuracy is better than style). [*] Rider arrows were not destroying bushes. [*] Slime health bars were turning invisible when their health was low. [*] Some typos have been amended. [*] Additional minor graphical fixes. [/list] ːsteamthumbsdownː [h2]Known Bugs...[/h2] [list] [*] Groups of enemies will sometimes clump together when stunned. [*] Enemy movement can sometimes be a bit sporadic. [*] Choppas occasionally get stuck if lots of walls are built/destroyed in quick succession. [*] Some minor graphical fixes needed. [/list] ːsteamthisː [h2]Coming Soon / In Progress...[/h2] [list] [*] Key on the enemy info page which shows what each element/status logo means. [*] Text pop-ups to explain the settings/options and what they do in more detail. [*] WASD movement speed option. [*] Path 1 upgrade for the flipper. [*] Revamped "Info" section with updated screenshots and improved artwork. [*] Language Setting Implemented. [*] Performance Improvements (ongoing). [/list] Cheers! Anxious Noob. Josh.