Devlog | Pre-Demo Testing | 30th May 2024

Bean Beasts

Defeat monster hordes alongside your Bean Beasts in this cute, challenging Tower Defense Game! Evolve your companions, explore upgrade paths for traps and take on epic boss battles!

As always a [u][b]huge thank you [/b][/u]to all the testers who helped me improve the game! With each update Bean Beasts becomes more polished, has fewer bugs and better quality of life! ːsteamhappyː [h2]What's New...[/h2] [img]{STEAM_CLAN_IMAGE}/44683150/e772aa946cd7f20a7fe75b96638bcc51971ce1b0.jpg[/img] [list] [*] On Endless mode, when you finish the run you can now view the whole level to take a screenshot. [*] "Tips" added to the lose screens - giving players who may be struggling useful information that could help. [*] Boxes now have a decay effect to show damage. [*] New panel asks if you want to continue save for loaded data, now players will know what difficulty and wave will be loaded. [*] Some balancing on endless mode - should be more hectic, but you also get more cash! [*] Glowing cave mushrooms can now be popped by click. [*] Enemy info is now locked behind a kill count wall. [*] Info panels for the tutorial now gently glow. [*] Some under the hood performances improvements. [/list] [img]{STEAM_CLAN_IMAGE}/44683150/a646ff8dcdfc9f3840877131eb21c5da4b269102.png[/img] ːsteamthumbsupː [h2]Bug Fixes...[/h2] [list] [*] Fixed a timing error on the tutorial which caused enemies/ability panel to appear early, sometimes breaking the game. [*] Made some amendments to the resolution settings to stop the scaling issues that sometimes happened with non-16x9 screens. [*] Fixed a bug causing Snowy's mines to only do 5 damage. [*] Changed the range display - It's now a perfect circle rather than oblong (previously it was skewed to look better with the art-style, however accuracy is better than style). [*] Rider arrows were not destroying bushes. [*] Slime health bars were turning invisible when their health was low. [*] Some typos have been amended. [*] Additional minor graphical fixes. [/list] ːsteamthumbsdownː [h2]Known Bugs...[/h2] [list] [*] Groups of enemies will sometimes clump together when stunned. [*] Enemy movement can sometimes be a bit sporadic. [*] Choppas occasionally get stuck if lots of walls are built/destroyed in quick succession. [*] Some minor graphical fixes needed. [/list] ːsteamthisː [h2]Coming Soon / In Progress...[/h2] [list] [*] Key on the enemy info page which shows what each element/status logo means. [*] Text pop-ups to explain the settings/options and what they do in more detail. [*] WASD movement speed option. [*] Path 1 upgrade for the flipper. [*] Revamped "Info" section with updated screenshots and improved artwork. [*] Language Setting Implemented. [*] Performance Improvements (ongoing). [/list] Cheers! Anxious Noob. Josh.