Defeat monster hordes alongside your Bean Beasts in this cute, challenging Tower Defense Game! Evolve your companions, explore upgrade paths for traps and take on epic boss battles!
As always a [u][b]huge thank you [/b][/u]to all the testers who helped me improve the game! With each update Bean Beasts becomes more polished, has fewer bugs and better quality of life!
ːsteamhappyː
[h2]What's New...[/h2]
[img]{STEAM_CLAN_IMAGE}/44683150/e772aa946cd7f20a7fe75b96638bcc51971ce1b0.jpg[/img]
[list]
[*] On Endless mode, when you finish the run you can now view the whole level to take a screenshot.
[*] "Tips" added to the lose screens - giving players who may be struggling useful information that could help.
[*] Boxes now have a decay effect to show damage.
[*] New panel asks if you want to continue save for loaded data, now players will know what difficulty and wave will be loaded.
[*] Some balancing on endless mode - should be more hectic, but you also get more cash!
[*] Glowing cave mushrooms can now be popped by click.
[*] Enemy info is now locked behind a kill count wall.
[*] Info panels for the tutorial now gently glow.
[*] Some under the hood performances improvements.
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[img]{STEAM_CLAN_IMAGE}/44683150/a646ff8dcdfc9f3840877131eb21c5da4b269102.png[/img]
ːsteamthumbsupː
[h2]Bug Fixes...[/h2]
[list]
[*] Fixed a timing error on the tutorial which caused enemies/ability panel to appear early, sometimes breaking the game.
[*] Made some amendments to the resolution settings to stop the scaling issues that sometimes happened with non-16x9 screens.
[*] Fixed a bug causing Snowy's mines to only do 5 damage.
[*] Changed the range display - It's now a perfect circle rather than oblong (previously it was skewed to look better with the art-style, however accuracy is better than style).
[*] Rider arrows were not destroying bushes.
[*] Slime health bars were turning invisible when their health was low.
[*] Some typos have been amended.
[*] Additional minor graphical fixes.
[/list]
ːsteamthumbsdownː
[h2]Known Bugs...[/h2]
[list]
[*] Groups of enemies will sometimes clump together when stunned.
[*] Enemy movement can sometimes be a bit sporadic.
[*] Choppas occasionally get stuck if lots of walls are built/destroyed in quick succession.
[*] Some minor graphical fixes needed.
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ːsteamthisː
[h2]Coming Soon / In Progress...[/h2]
[list]
[*] Key on the enemy info page which shows what each element/status logo means.
[*] Text pop-ups to explain the settings/options and what they do in more detail.
[*] WASD movement speed option.
[*] Path 1 upgrade for the flipper.
[*] Revamped "Info" section with updated screenshots and improved artwork.
[*] Language Setting Implemented.
[*] Performance Improvements (ongoing).
[/list]
Cheers!
Anxious Noob.
Josh.