Dev Log - 19th November

[h1]What's New?[/h1] [h3]ːsteamhappyː New Trap: Mallet![/h3] [i]Crush your enemies. Deals additional damage to impact resistant shields.[/i] [img]{STEAM_CLAN_IMAGE}/44683150/e3051774f61fadcd95663249fb98845624b5fe10.gif[/img] [h3]ːsteamthumbsupː Upgrade: Crusher![/h3] [i]Shatter enemy shields with this epic mace.[/i] [img]{STEAM_CLAN_IMAGE}/44683150/fea82af4da23314f90fdca52e7bdc0a6cafc6f9b.gif[/img] [h3]ːsteamthumbsupː Upgrade: Power Punch![/h3] [i]Alternative you can punch your enemies in the face. The heavier the enemy, the more damage they take.[/i] [img]{STEAM_CLAN_IMAGE}/44683150/6c17909be87ac381ee7855bd371b8dcc878adcef.gif[/img] [h3]New Trap: Henge![/h3] [i]Spites enemies who walk upon it with constant Magic Damage.[/i] [img]{STEAM_CLAN_IMAGE}/44683150/11393ba3e7a92594e6882f78ab9624c99e959898.gif[/img] [h3]ːsteamthumbsupː Upgrade: Bone Yard![/h3] [i]Summon a gaggle of Skeletons to fight on your behalf.[/i] [img]{STEAM_CLAN_IMAGE}/44683150/c6cb8b42df8f290cd879013b86b29e88844a0142.gif[/img] [h3]ːsteamthumbsupː Upgrade: Haunted Hex![/h3] [i]Spooky faces terrorise enemies causing them to run away.[/i] [img]{STEAM_CLAN_IMAGE}/44683150/1d931a62dff9d84970bdd23165238504a81b0fca.gif[/img] [h3]Other New Stuff![/h3] ːsteamthisː [i]Big improvement in performance and "blocked" enemy pathing logic![/i] ːsteamthisː [i]Should no longer see enemies get stuck in walls or randomly changing path.[/i] ːsteamthisː [i]Force Physics adjustment, lighter enemies fly further, super-heavy enemies move less.[/i] [h3]Bug Fixes[/h3] ːer_waveː [i]Bug causing enemies to attack Dog while he's down fixed. ːer_waveː Enemies unable to pass each other while in Aggro, Slow or Fear state fixed. ːer_waveː Sometimes mines would spawn over water has been fixed. ːer_waveː Upgraded flippers would sometimes play SFX when not activating. ːer_waveː Fixed a bug causing enemy HP to not increase on Boss and Endless Maps. ːer_waveː Some tweaks to graphical elements and sprite layering. ːer_waveː Sometimes enemies miss water tiles and float over them. ːer_waveː Some larger enemies would fall "into water" while still on land.[/i] Cheers, Josh. Anxious Noob.