Devlog | Pre-Demo Testing | 13th June 2024

Bean Beasts

Defeat monster hordes alongside your Bean Beasts in this cute, challenging Tower Defense Game! Evolve your companions, explore upgrade paths for traps and take on epic boss battles!

[h3] This should be the last update before I release the demo to the public! I want to run it through a few testers to check for bugs and then I will release it into the world! ːsteamthumbsupː[/h3] [h2]ːsteamhappyː What's New...[/h2] [list] [img]{STEAM_CLAN_IMAGE}/44683150/405af70f09ec707339f0626395bbbd71fe69c86f.jpg[/img] [*] Added a new path 1 upgrade for the flipper: [b]Power Spring.[/b] [*] Re-balancing of flipper force numbers, scaling to enemy weight and number of enemies on the flipper better. [*] [b]Preview [/b]button added to the level start screen. [*] [b]Info pages[/b] updated to be more accurate and concise. [img]{STEAM_CLAN_IMAGE}/44683150/7078577a6dc81306b585631eff1c6d08d0ca9248.jpg[/img] [*] Endless Mode rebalance, not as hard as before, but harder than the previous update. [*] Endless Mode wave targets for gems changed to 10, 20 and 30. [img]{STEAM_CLAN_IMAGE}/44683150/dbacfaec9a911d0867c00e8a2a53fc756f65b336.jpg[/img] [*] Damage number size option now defaults to x1, with the option to go +/- 25% and 50%. [*] Status icon key now only appears when you click on an unlocked enemy button. [*] [b]Steam Cloud[/b] backup system implemented. [/list] [h2]ːsteamthumbsupː Bug Fixes...[/h2] [list] [*] Fixed a bug causing enemies to spawn outside of the playable area on endless, which was linked to teleporting enemies too. [*] Enemy speed increase on endless mode is now capped to x2.5 to prevent pathing breakdown. [*] Unclickable map when abilities are cancelled via the pause button. [*] Implemented some changes to the Mac build to hopefully solve some display issues. [*] Popup help message for when save corruption is detected. [/list] [h2]ːsteamthumbsdownː Known Bugs...[/h2] [list] [*] None that I am aware of, please find more! [/list] Cheers! Anxious Noob. Josh.