Devlog | Pre-Demo Testing | 13th June 2024

[h3] This should be the last update before I release the demo to the public! I want to run it through a few testers to check for bugs and then I will release it into the world! ːsteamthumbsupː[/h3] [h2]ːsteamhappyː What's New...[/h2] [list] [img]{STEAM_CLAN_IMAGE}/44683150/405af70f09ec707339f0626395bbbd71fe69c86f.jpg[/img] [*] Added a new path 1 upgrade for the flipper: [b]Power Spring.[/b] [*] Re-balancing of flipper force numbers, scaling to enemy weight and number of enemies on the flipper better. [*] [b]Preview [/b]button added to the level start screen. [*] [b]Info pages[/b] updated to be more accurate and concise. [img]{STEAM_CLAN_IMAGE}/44683150/7078577a6dc81306b585631eff1c6d08d0ca9248.jpg[/img] [*] Endless Mode rebalance, not as hard as before, but harder than the previous update. [*] Endless Mode wave targets for gems changed to 10, 20 and 30. [img]{STEAM_CLAN_IMAGE}/44683150/dbacfaec9a911d0867c00e8a2a53fc756f65b336.jpg[/img] [*] Damage number size option now defaults to x1, with the option to go +/- 25% and 50%. [*] Status icon key now only appears when you click on an unlocked enemy button. [*] [b]Steam Cloud[/b] backup system implemented. [/list] [h2]ːsteamthumbsupː Bug Fixes...[/h2] [list] [*] Fixed a bug causing enemies to spawn outside of the playable area on endless, which was linked to teleporting enemies too. [*] Enemy speed increase on endless mode is now capped to x2.5 to prevent pathing breakdown. [*] Unclickable map when abilities are cancelled via the pause button. [*] Implemented some changes to the Mac build to hopefully solve some display issues. [*] Popup help message for when save corruption is detected. [/list] [h2]ːsteamthumbsdownː Known Bugs...[/h2] [list] [*] None that I am aware of, please find more! [/list] Cheers! Anxious Noob. Josh.