Devlog #42

Longvinter

Fish, farm, craft, gather, cook, loot or steal from other players and build a campsite or a village with your friends in an open-world multiplayer sandbox game without rules!

Welcome to our latest devlog! This week, we've been hard at work planning for the upcoming 1.13 update, and we're thrilled to share that the key features are now finalized and ready to go into development! [h1]What's New in 1.13[/h1] [h2]Customization[/h2] We're excited to build upon the new item system introduced in the 1.12 update. This system offers us greater flexibility in game code, and we're ready to leverage its full potential in the next update, starting with boat customization. You'll soon be able to personalize your dinghies, equip them with motors and storage boxes, and even color them in one of seven unique shades! We're also working on customizable weapon attachments, which will alter your weapon's handling, damage, spread, bullet velocity, and laser aiming. Moreover, we're introducing a coloring station where you can use paints (also a new addition in the upcoming update) to [b]color all new placeable items[/b] in seven vibrant hues currently offered partially in the Allotment garden set. Here are the colors we have planned: White, Charcoal, Blue, Red, Yellow, Mint, and Blush. [h2]New House Upgrades[/h2] We're also eager to expand the upgrade options for the new cabin. The planned upgrades will provide players with more advantages than just an ordinary cabin, but won't include code lock protection, making all stored items vulnerable to raids by other players. This is part of our strategy to balance gameplay between those who enjoy raiding and those who prefer the existing system. All new upgrades will necessitate at least one cabin placed on the map before other structures can be added. [b]Water Mill [/b]- A water-based upgrade featuring a waterwheel for power generation and storage. (Raidable) [b]Storefront/Trading Post[/b] - An extension of the vending machine offering more role-play and player engagement opportunities. This upgrade will also come with an overhaul of the cooking system, introducing status effects for complex recipes. (Not raidable) [b]Gallery [/b]- An accessible building where players can display their prized trophies and items. (Raidable) [b]Mining Rig[/b] - Extract ores from the ground. (Raidable) [h2]Spring Biome[/h2] As we approach summer, we're also bringing Spring to Longvinter Island in the next update. Spring will introduce its own art style, a new wood type, and a unique flower to the biome. [img]{STEAM_CLAN_IMAGE}/40655015/51393b145bb229ea8318ed470889f5b930d631b9.png[/img] [h2]Check out Trello for More Updates [/h2] For more details on the planned features for 1.13, please visit our roadmap on Trello: https://trello.com/b/Ixvlmrle/longvinter-roadmap [h2]Map Making Program [/h2] Last week we announced the launch of modding for all players, and now we're introducing a custom map making program! You'll be able to create your own map and submit it for inclusion in the game. Detailed instructions for creating custom maps and the criteria for their acceptance can be found in our [url=https://github.com/Uuvana-Studios/longvinter-modding/blob/main/MapCreation.md]Map Tutorial[/url]. Remember, the program [b]does not have a deadline[/b], so you can submit your creations at your leisure once it launches. We will be posting the custom map submission link to our Discord channel's [b][url=https://discord.com/invite/longvinter]🔧-modding channel[/url][/b] together with details what to submit. For any discussions, queries or brainstorming sessions with fellow modders and developers, head over to our Discord server at [url=https://discord.com/invite/longvinter]https://discord.com/invite/longvinter[/url]. You can find us in the 🔧-modding channel. [url=https://discord.com/invite/longvinter][img]{STEAM_CLAN_IMAGE}/40655015/0a2fb37b2550d3b56ee37245ca251d042eab4a36.png[/img][/url]