Devlog 12

LifeDev

1st Person 3D Exploration Point&Click Intimate Journey. Based on real-life events. Experience trauma, gather clues, join the dots, find allies, unravel the truth, create your way out, face the demons, become stronger, challenge your "reality". Have you had enough already?

[b]*New build is available!* *New chapter available!*[/b] > Note, there were a few factors that resulted in having less content than i expected (i.e. it's pretty stub). But there's a ton of under-the-hood work :) And the next sprint will be the 2nd pass for this same chapter. [h2]Sprint log:[/h2] Explanation and demo [previewyoutube=XcPvy3bco9A;full][/previewyoutube] [h2]General[/h2] * update to 5.3 !! * * performance optimization around shadows and global illumination * new: implemented dynamic loading using data layers * * bug fixes and improvements all around * * performance pass * * improved input handling * improved settings menu and quality settings. * * new: added new quality categories. * * new: added basic input hints * * added a couple of shaders * new: moved to newer goxel/vengi with optimized meshes and improved colors (not many new assets though) [h2]Flashbacks[/h2] * improvements. * new: Max/Min. handle of changes * hooked to the noises [h2]Dialogs[/h2] * improved random dialogs, and dialog system * new: dialog history !! * improved ui and animation [h2]Story[/h2] * upgraded chapter flow * improvement to transitions, camera handling, fades * new: dynamic loading using data layers [h2]Inventory[/h2] * improved item look at * new: added a flag sub system to track flags (things that happened) * new feature: item can have its own logic [h2]Chapter 0 [/h2] * less stub than before * * playable * expanded story, dialogs, items [h2]Sound[/h2] * new: new musics! * new: new interactions, and noises