Devlog #008 | The elements of a job

Hired 2 Die

Hired 2 Die is a cooperative horror game for 1 to 4 players. Terrifying monsters haunt your workplace. Study them using the security system, survive by remembering that every change is permanent, and capture them with precise planning. Most importantly, finish your job.

[h2]The satisfaction of a job well-done![/h2] Hey there folks! We are back with another Devlog. This month we will be showing you various new mechanics that complement the core of one of the themes of the game: pulling off an extraordinary job. In Hired 2 Die the players are hired to observe, document and capture creatures for the shadowy “Intersection” agency. To avoid suspicion and civilian casualties a semblance of normalcy must be kept. So the areas affected by paranormal activity are closed under the pretense of being sold off or in need of serious repairs. Therefore, it’s also the player’s job to execute cleaning, repairing, equipment installation and other various jobs. But these small jobs are not executed without reward! Everything done in the easier parts of the contract will be recorded by the game, making the final job of containing the creatures a lot easier. Some examples of possible jobs and benefits are: [list] [*] Puddles: Stepping on them attract creatures. The player can clean any wet areas so that they won’t be a problem in higher difficulties. [/list] [img]{STEAM_CLAN_IMAGE}/41320579/102b03998587e6bf78050228477223c2c243ea29.gif[/img] [list] [*] Trash piles: Traversing them reduces the player velocity, making avoiding monsters harder. Like puddles, they can be cleaned permanently after being burned in the incinerator. [/list] [img]{STEAM_CLAN_IMAGE}/41320579/8fc43ddcc2f57662d7e5c528243542a1bb380e86.gif[/img] [list] [*] Blinds: Can be installed permanently and closed by the player to restrict the line of sight of hostile creatures. [/list] [img]{STEAM_CLAN_IMAGE}/41320579/0b1241f530f17971572418a12d2fb5e34ecb4a35.gif[/img] [list] [*] Doors: After installed, can be opened/closed to help in chases. [/list] [img]{STEAM_CLAN_IMAGE}/41320579/94be097faf4d55026b328141545cbfc1333de995.gif[/img] There are other jobs that can be done, but we will keep then a secret from now. Here is an example of an area after all jobs are done: [img]{STEAM_CLAN_IMAGE}/41320579/77d014a20203baca25450936bb679311b2d47a6f.png[/img] With all these new tasks it was necessary to make traversing the level carrying more stuff faster, so we added a cart that can move various objects at once. [img]{STEAM_CLAN_IMAGE}/41320579/c38b0cc0df066de8de9992ca0dabc21d05255540.gif[/img] However, using the cart restricts your vision, making chases more tense and harder. [img]{STEAM_CLAN_IMAGE}/41320579/8cdc37eaad033ea5f78aadd0bd1c4a7c98918e08.gif[/img] There are other systems that are also shared between levels of the same contract, but we will be talking about that next month!