Hey everyone!
[previewyoutube=rVSJwFjAVk0;full][/previewyoutube]
Want to start off with a big thank you for those of you who took the time to leave feedback on the most recent demo release. I have released a patch addressing the most pressing gameplay issues, as well as implemented a lot of the given feedback. Here is a list of the changes in the latest build:
[h1]Changelog[/h1]
[list]
[*]Fixed an issue where you couldn't buy from the shop when transitioning from chapter 2 to 3, requiring you to reload the game if you wanted to buy.
[*]Chest not opening in chapter 1 requiring a restart.
[*]Slight health bar visual enhancement.
[*]Up/down arrows indicating if you've received a flank/backstab advantage.
[*]Added particle effects and a slightly higher screen shake to attacks.
[*]Updated highlights to be more apparent when choosing abilities.
[*]Can not open Reyson character info in base.
[*]All classes show skirmisher on the level up UI.
[*]When clicking a unit to show their range and they have stand and defend AI, don't show them as being able to move.
[*]Mouse movement for camera should only work while the mouse is in the game screen.
[*]Elias unable to attack Sven ch3.
[*]AI not giving priority to death blows.
[*]Two handed sword swings not hitting both targets when enemy does it.
[*]Increased starting denari to 1500.
[*]Refactored the combat modifier calculations. You shouldn't see any difference in game, but will allow me to show a detailed breakdown of where all the various combat buffs/debuffs are coming from so you know exactly how well you're utilizing your unit's abilities.
[/list]
[h1]Future[/h1]
[list]
[*]QoL features left to finish from demo feedback. Ex: Clicking units will automatically move the selected unit and bring up the attack menu.
[*]An "advanced info" button on the battle info UI that will show every bonus/penalty that effects attack, defense, hit chance, or avoid.
[*]Class promotions added as a unit reaches level 10. This will include a UI where you will be able to see all classes in the promotion chain.
[*]Weapon refinements!
[/list]
My plan going forward in October is to finish the most requested QoL features, and implement the final two major systems in the game: weapon refinements and class promotions! These two mechanics are going to inject a lot of fun choices into how you want to build your characters.
For example of unit promotions, Illyana (Skirmisher) will be able to promote into three advanced classes (Hunter, Blade, or Rogue) at level 10, and then into three elite classes (Ranger, Swordmaster, Assassin) at level 20. Your choice of advanced class will not lock you out of any of the elite classes when the time for promotion comes, so you can mix and match to suit how you want to use each unit.
Each class will come with two unique abilities, new weapon types, and stat increases.
I'm also really excited for weapon refining. Throughout your journey you will be able to buy and loot refinements that can then be put into your weapons to grant them powerful abilities. Refinements will be able to be swapped between weapons so you can experiment with your builds. Some weapons will have lower stats, but make up for it with more refinement slots, and vice-versa.
Thank you all again for taking the time to share you feedback with me.
Best,
Eldin T.