Hello everyone!
Big news this week, promotions are in the game!
[img]{STEAM_CLAN_IMAGE}/41588824/d05f80a74b26393dd8bf8f041d9b120e8e75a714.gif[/img]
Here is a quick run-down of how promotions will work, and I'd love to hear your feedback:
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[*]6 total [b]base[/b] classes.
[*]Each [b]base[/b] class will have the option to promote into 3 [b]advanced[/b] classes at level 10.
[*]The [b]advanced[/b] classes will then promote into 3 [b]elite[/b] classes at level 25.
[*]Each promotion comes with new available weapon types.
[*]Each promotion comes with 2 unique abilities (1 passive, 1 active).
[*]Each class will change the look of your character as you can see from above.
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I wanted to take extra time to implement the actual changing of how the character looks with each class change. I think the biggest strength of any tactical/strategy RPGs is in its characters, so having them visibly grow throughout the campaign will add a little extra charm.
The next feature will be weapon forging/refining during the base phase, and then the game will be feature complete! It'll be an exciting milestone as I can then pivot to solely focusing on content (chapters, abilities, characters, items, etc).
Thank you all for your patience and willingness to leave feedback at the early stages of the game. The survey responses have been a huge help, and I often go back to them as many of you left really heart-warming encouragement. Hope you all have a great weekend and holiday season!
Cheers,
Eldin T.