Hello everyone!
This past month was a lot of time spent on QoL features that this game will need going into launch. Things like tool-tips will allow me to cut down on a lot of tutorial reading, as you the player can hover over anything that isn't clear. I've also added ways to check enemy unit ranges, what status effects actually do, and weapon ranks.
Unfortunately, we were not able to complete chapter 2 content this month, as I am still working on the dialogue script with my writer. I'm hoping to get this done by the end of March. I've also decided that chapter 3 should be included in the new beta update, as it will be the first time players can interact with "managing" their units in the hub UI. This will entail some of the final work needed and is something I really want feedback on in the next beta round to make sure all the unit/item management, extra dialogues, and unit positioning is clear to the player.
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[h1]Changelog[/h1]
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[*]Tool tips added to the action bar, unit info UI, and battle info UI to give all the data the player will need to understand what and how stats/abilities are affecting combat.
[*]Clicking an enemy now shows their movement range.
[*]At the end of your unit's movement range you will now be able to see their attack range highlighted in red.
[*]Now exposing the weapon levels of units, and which weapons they can equip in the unit info UI.
[*]Reworked/removed tutorials for chapter 1 now that tool-tips explain some crucial information.
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[h1]Future[/h1]
[list]
[*]Finish work on chapter 2!
[*]Making a large potential change to turn order to make it team-based rather than individual unit based. If you're reading this I'd love to know your opinions on team turns vs initiative-based!
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Really looking forward to sharing all the new updates from the past months with you all. I played through the current open beta a bit ago, and the game now has a complete facelift compared to what is currently live, and I can't wait to see what you all think about it.
As always, hope you're having a great week.
Best,
Eldin T.