Hey everyone!
This month we've been heads down finishing up the writing/scenes for chapter 2 and 3. We've completed all the story for chapter 3, and are finishing up the last bits of dialogue and putting it into the scenes for chapter 3. Chests are now fully functional and will be part of the victory condition in chapter 2. This also set up the framework for mid chapter event triggers like talking between units, visiting houses to get information/items, etc etc.
[img]{STEAM_CLAN_IMAGE}/41588824/a17b162635c4a2c6b4f67ae48c622024734f81f3.gif[/img]
[h1]Changelog[/h1]
[list]
[*]Chests fully functional in the game.
[*]A storage system to hold all the items you receive during a chapter (this will be manageable in chapter 3 base).
[*]Chapter 2 dialogue scenes complete.
[*]Enemies of the same class now all appear the same to help with knowing what units do at a glance.
[/list]
[h1]Future[/h1]
[list]
[*]Finish the chapter 3 map.
[*]Finish chapter 3 dialogue and scenes.
[*]Make base operations, including character conversations, and inventory management.
[*]Upload new demo!
[*]Update the Steam page with up-to-date screens, and a trailer.
[/list]
The goal is to get the new demo out in June in time for the Tiny Teams festival, which has a submission deadline of June 6th. It'll be tight for sure, but if I hunker down it's definitely doable. I would also like to get a little trailer up on the Steam page to help people better understand what the game is about at a glance.
Thank you all for the continuing support and patience, really excited to share all the updates of the past half year with you.
Best,
Eldin T.