Dev Update (January 2023)

Hello everyone! This month has been a bit challenging due to my PC finally dying on me. No game files were lost as I had backups, so I was able to get back up and running in a little over a week. On the plus side, the new PC is more powerful and will help with compile times in the long run! As for progress, the reworked prologue is now complete! I've listened to your feedback, and trimmed down some of the early exposition to let you jump into the battle as soon as possible. You'll be controlling completely new characters for the prologue, but will continue with the old cast for chapter 1 and beyond. [img]{STEAM_CLAN_IMAGE}/41588824/23f2c7f62abf55739e1b8ffc222488e53d36e344.gif[/img] [h1]Changelog[/h1] [list] [*]Reworked prologue, including completely revamped dialogue! [*]New playable characters with full portraits and unique personal abilities. [*]New character art facial expressions to make dialogue feel more dynamic. [*]Some small changes to the soundtrack. [*]New standardized icons for each class/personal/weapon ability. [/list] [h1]Future[/h1] [list] [*]Tooltips! [*]Small chapter 1 tutorial rework (talk about shields, abilities). [*]Create chapter 2! [*]Revamp the initiative queue UI. [/list] Up and onwards! I'm glad to get the PC issue out of the way, as it was starting to slow down quite a bit and impacting development. Now I think we're set on the hardware side for the rest of the game's development. Really excited to bring you guys all these new updates in a new build. Still aiming for March to get out the new first 3 chapters. <3 Thank you everyone, and have a great start to the week! Best, Eldin T.