Sea Power : Naval Combat in the Missile Age

From the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in modern naval conflict campaigns. Use your advanced naval weaponry and sensors to respect rules of engagement and defeat the enemy forces in a tense fight for initiative and air/naval supremacy.

Hello once again everyone, Here’s a window into what we have been up to over the last two weeks. Noah has been learning how to set up airbases from Ivan, hopefully increasing our abilities to add more content, especially with the custom models that Mek has provided for various places. Here are some examples of new airfields (including testing Reykjavik with a mysterious absence of Iceland). Mek has also been doing some extra work on ground units and tweaking some effects while Ivan continues to work on the AI systems. [img]{STEAM_CLAN_IMAGE}/37689804/3327a1cf27b98d4396bcb73bfa2aa3d814c4b473.jpg[/img] [img]{STEAM_CLAN_IMAGE}/37689804/f05efc828b411bcf739436be43424e652d463e71.jpg[/img] [img]{STEAM_CLAN_IMAGE}/37689804/b3a3530d7a45a17c5bb15c6a5d24f6a65d3c361f.jpg[/img] [img]{STEAM_CLAN_IMAGE}/37689804/3ec791a752742f26ca3930dbfdf38be3cb495861.jpg[/img] Ivan and Nils have also been adding a bit more life to our world together. Nils has made and textured life rafts, pilots, ejection seats, and parachutes which Ivan has then chained together. Now if you shoot an aircraft down its crew might eject, and if they get into the sea use their life raft. The same goes for ships, sink them and the crew will abandon to life rafts. Alongside these they have also been setting up commando raiding craft ready to support special forces. Nils is still working on more models, so the game’s content continues to grow. [img]{STEAM_CLAN_IMAGE}/37689804/6e35710ef71b70b9da1bdb23dd5c182377171f22.jpg[/img] [img]{STEAM_CLAN_IMAGE}/37689804/d972b9a960eccf687ca9341e2876da25ddefc017.jpg[/img] [img]{STEAM_CLAN_IMAGE}/37689804/0258ec7017f90355e8c280c3f6033f0e3accaf9e.jpg[/img] [img]{STEAM_CLAN_IMAGE}/37689804/736aa4f605de01959b4d4503160c0a1aab4e4795.jpg[/img] [img]{STEAM_CLAN_IMAGE}/37689804/164dc23967132a1e8697e72ac2c2aab02e554a94.jpg[/img] Danill has been doing some more work on the mission editor, adding the functionality to allow you to spawn aircraft on the map from the units you deploy. Ben is working on nailing down the performance of the map system, he’s already massively improved the rendering time of the map tiles with the support of Martin’s compressed terrain system and is now tackling performance optimisations with the help of Unity’s multi-threading tools. Ian has been hard at work adding more to the autogen system, especially around lighting and integrating into the river and water systems. The nighttime shots look really cool now! Martin has been looking at making sure that manually placed object interact properly with the automatically spawned terrain too. Martin has been working to improving the terrain system some more, fixing bugs and optimising it. Plus adding a few tools for us to use to make sure that it integrates properly with the other systems we use. I (Matt) have been working on the Campaign systems for the last few weeks, this time around I have got a lot of background systems set up, and am now working at getting our player units under control (and the UI that goes with that). In the immediate future I am going to have to start getting missions really operating on top of the background traffic systems, and continue to refine the navigation network that I have chosen to use for now. As a bit of a joke I ran our meeting notes into ChatGPT to see what it would give us. The suggestions of a log starting with ”Ahoy, Captains!” and containing the phrases “Dot's Deck”, “Noah's Nautical Necessities”, and “Julhelm's Helm” was vetoed quickly. Now please have some screenshots! In this set Ivan shows us the chaos of combat, and quite how much can be going on, with major missile attacks and combined arms operations. [img]{STEAM_CLAN_IMAGE}/37689804/d92fd1cee1ca0fa45bc1e5fcc659060602f8c4d4.jpg[/img] [img]{STEAM_CLAN_IMAGE}/37689804/83b9da72c1b1082da8cfc51c2eac9f08297e7698.jpg[/img] [img]{STEAM_CLAN_IMAGE}/37689804/8343192655081b80a4ba08a7cac06b3406c8ed0a.jpg[/img] [img]{STEAM_CLAN_IMAGE}/37689804/d6879169eccba43d4784eb6377cfe0f068464e9d.jpg[/img] [img]{STEAM_CLAN_IMAGE}/37689804/a6c25245235a5881ebcf3aa49f26e258e486f41f.jpg[/img] [img]{STEAM_CLAN_IMAGE}/37689804/23de6046acfc386c126bbd257d7d564694a1d6ed.jpg[/img] We are always happy to see that people enjoy these updates, I thought that [url=https://www.reddit.com/gallery/1c94imo]/u/Armo100’s work on reddit[/url] here was particularly cool: [img]{STEAM_CLAN_IMAGE}/37689804/7d1f108a0f5c8efcba6e31f634a3bb5efd691600.jpg[/img]