Sea Power : Naval Combat in the Missile Age

From the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in modern naval conflict campaigns. Use your advanced naval weaponry and sensors to respect rules of engagement and defeat the enemy forces in a tense fight for initiative and air/naval supremacy.

As already announced in our happy new year news we want to show more stuff on a regular base. Mainly screenshots but also videos will come soon. And of course there will be another dev diary which is already in progress! This dev update will be aircraft related. We recently added the B-52G, here showing some weapon launches: [img]{STEAM_CLAN_IMAGE}/37689804/d26855f87ae690667be001b8eac5153ecd9da28e.jpg[/img] [img]{STEAM_CLAN_IMAGE}/37689804/864b7419a6cefea93834ea3f78b0323ee462e67e.jpg[/img] [img]{STEAM_CLAN_IMAGE}/37689804/efbf57d4e0b79aa487634d1e41c393eb7c7b9bb7.jpg[/img] [img]{STEAM_CLAN_IMAGE}/37689804/53a1deda3fdf11eb193210e6a8b2e915b24416c4.jpg[/img] Defenders. Attackers. Depends which side of reticle you find yourself on. MD500 family WIP - right now manned by brave ubiquitous soviet heli pilots, awaiting proper crew and more detailing: [img]{STEAM_CLAN_IMAGE}/37689804/028db287b142fbefc7e68adfdcb1d38cccd3ad6a.jpg[/img] [img]{STEAM_CLAN_IMAGE}/37689804/cff0844c298e49dd57b5bbf5ce3de63a2c3919cd.jpg[/img] Tale spin: We worked on quite some aircraft AI, having contrails and finally some action: [img]{STEAM_CLAN_IMAGE}/37689804/462d0be667fda5e515d93c5fd30d775c1ae625b4.jpg[/img] [img]{STEAM_CLAN_IMAGE}/37689804/e5aefc4f6d83a790a422defed19708863d106149.jpg[/img] [img]{STEAM_CLAN_IMAGE}/37689804/a9fbc188288558257ca0e8a35586f3ec8f87e5cc.jpg[/img] [img]{STEAM_CLAN_IMAGE}/37689804/b89426b0081ec17ba35b98f97eec8e146270a34d.jpg[/img] [img]{STEAM_CLAN_IMAGE}/37689804/3d160003b7c88c5997e49a941301bcdc69441f69.jpg[/img] And finally some (boring) stats of our game. Beside all those shiny screenshots here are some nerdy numbers (yes I love numbers). Our project grew quite large over time... Above 400k lines of code so far. Those values for estimated costs are using some formula based on the complexity, I could look them up if someone is interested. Just to clarify: [b]Those are NOT our real costs[/b]. They are just [b]estimates[/b] done by some (not our) algorithm: [img]{STEAM_CLAN_IMAGE}/37689804/d29d603ceb6bd5aac7c028628c4f7216dc75601d.jpg[/img] That's it for today, y'all have a great start into this week! /Martin