Desecrators 0.9.9 - Weapons System Enhancement

[i]Unclassified systems detected. Integrating... Overhauled weapon systems... Online. Missile and mine replication systems... Online. Modular weapon banks... Online.[/i] Your desecrator craft has been modified with the ability to salvage munitions from enemy debris, and re-engineer them into secondary rounds. Internal weapon bays have been resized to compensate. Brace for desecration. [img]{STEAM_CLAN_IMAGE}/40052107/585e08a5c04e2f8a29b0e9dc6723fe488a104bb5.jpg[/img] [b]*Saves from previous versions cannot be carried over. You will need to start a new run*[/b] [h3]Weapon Overhaul[/h3] [list] [*][b]Weapon banks reworked[/b] - Players now start with a single primary, secondary and mine slot - Extra slots can be purchased via the upgrade station - Reduced maximum slots per weapon class 4 -> 3 [*][b]Secondary and mines reworked[/b] - Empty weapons are no longer removed - Added new stat "Ammo Restore Rate" - determines how fast ammo is restored through pickups - Ammo pickups restore ammo for all available weapons [*][b]New ammo pickups added[/b] Secondary Ammo - Adds 1x ammo rate to all secondaries Mine Ammo - Adds 1x ammo rate to all mines Munition Pack - Adds 5x ammo rate to all secondary and mines [*][b]Adjusted weapon swap timings[/b] - Primary swap time increased 0.15s -> 0.375s - Secondary swap time increased 0.15s -> 0.3s - Mine swap time increased 0.15s -> 0.3s [/list] [b]Primary changes[/b] [list] [*]Arclight - Ammo cost increased 5/8/11 -> 6/9/12 [*]Phaselight - Ammo cost increased 4/7/10 -> 5/8/11 - Upgrade cost reduced 85000 -> 80000 [*]XRay - Damage increased 10/14/18 -> 10/15/20 [*]Ion Ray - Damage increased 11/15/19 -> 11/16/21 - Charge per shot increased 5%/7.5%/10% -> 6%/9%/12% [*]LMG - Damage increased 4.25/4.5/4.75 -> 4.5/4.75/5 - Ammo cost increased 2/2.75/3.5 -> 2/3/4 [*]SLMG - Damage increased 4.5/4.75/5 -> 5/5.25/5.5 - Ammo cost increased 1.5/2/2.5 -> 1.5/2.25/3 [*]Pentagun - Damage increased 3/3.375/3.75 -> 3/3.5/4 [*]Pyro - Damage reduced 0.45/0.575/0.7 -> 0.3/0.4/0.5 - Ammo cost reduced 4/6/8 -> 2/4/6 [*]Plasma - Damage reduced 0.5/0.65/0.8 -> 0.4/0.5/0.6 - Ammo cost reduced 2/4/6 -> 1/3/5 [/list] [b]Secondary changes[/b] [list] [*]Beehive max ammo reduced 4 -> 2 [*]Cluster Bomb max ammo reduced 3 -> 1 [*]Cruiser max ammo reduced 8 -> 4 [*]Hoplite max ammo reduced 16 -> 12 [*]Pillager max ammo reduced 3 -> 1 [*]Thermo max ammo reduced 4 -> 3 [/list] [b]Mine changes[/b] [list] [*]Bladder Mine max ammo reduced 6 -> 4 [*]Mega Mine max ammo reduced 4 -> 1 [*]Prox Mine max ammo reduced 12 -> 6 [*]Sentry Mine max ammo reduced 9 -> 4 [/list] [h3]Gameplay[/h3] [list] [*]Added new enemies - Smartbomb - Chamo-Bomb - Shade [*]Adjusted enemy spawning per room to be more varied [*]Added new type of triggered enemy spawns [*]Adjusted rival spawn counts - Number of rivals is higher and more consistent on Hazard 5 - Number of rivals reduced for Hazard 1 [*]Rivals are now limited to dropping a single weapon on death [*]Phantom walls can now contain multiple enemy types [*]Fighter reward increased 750 -> 1000 [*]Loiterhound reward decreased 750 -> 500 [*]Pyronite and Ionite weapon usage is now more consistent [*]Increased Pyronite spawn rate [*]Reworked Exopods - Pods now have infinite ammo - Pods now have individual health pools - Pods take damage whenever the owning ship takes hull damage (oldest pod is damaged first) - Droprate reduced [*]Reworked power pickups - No longer dropped on death - No longer dropped when pillaged - Power level is maintained when respawning - Power level is now shared among players in coop [*]Added new relic type [*]Improved mine launch physics - Mine flight path is now more stable - Reduced collision radius for easier use near level geometry [*]Increased all damage impact forces [*]Increased impact force of beam weapons [*]All enemy mines now use homing (similar to player mines) [*]EMP and Gravity Well now disables cloaking [*]Players now respawn closer to their "corpse" during meltdown [*]Reduced difficulty on Hazard 1 [/list] [h3]Effects[/h3] [list] [*]Reworked beam weapon FX [*]Improved weapon fragment sound [*]Improved breakable explosion FX [*]Improved teleport exit FX [*]Updated crystal relic pickup model [*]Added weapon charge FX for non-player ships [*]Added audio and visual indicator for Grave Silencer [*]Improved ship crash sounds [*]Added new underwater ambient track [*]Added new rival track [/list] [h3]Misc[/h3] [list] [*]Breakables containing relics are now visible on the level map [*]Cartographer pickup is now visible on the level map [*]Primary ammo type is now visible on the upgrade screen [/list] [h3]Fixes[/h3] [list] [*]Fixed an issue that could cause patrolling enemies to use incorrect pathing [*]Fixed large enemies attempting to move through undersized portals [*]Fixed rival ambient music being faded out prematurely in underwater areas [*]Fixed Probe enemies spawning in difficulty 11 missions [*]Fixed incorrect pickup messages for upgraded weapons [*]Fixed meltdown music playing during end screen [*]Fixed a UI bug that could cause the upgrade screen to freeze [*]Fixed a rare AI issue that could occur in coop games with 4 players [*]Fixed a rare bug where a secret breakable would infinitely emit sparks after exploding [/list]