[list]
[*]Added dynamic pickup spawn/drop rates:
- Affects shield, fuel and ammo pickups
- Now partially selects pickups based on player state and other nearby pickups
- Will avoid duplicates or pickups the player cannot use
- Enemies will drop more pickups when player is low on resources
- Breakables (e.g. crates and barrels) will now always drop at least 1 pickup
[*]Pickups dropped by enemies no longer expire
[*]Reduced relic spawn rate
[*]Pickups that can be collected will now always be attracted (bonus overflow is ignored)
[*]Ammo pickups have higher bonuses on Hazard 1 and 2
[*]Adjusted Kraken
[*]Adjusted Bladder Mine
[*]Reduced Piranha ammo rate 15 -> 12
[*]Added dynamic scaling for weapon impact FX (bigger enemies = bigger explosions)
[*]Adjusted Multipine impact FX for better visibility
[*]Reduced max enemy density on Hazard 1 and 2
[*]Improved level lighting
[*]Added more multi-tile entrances for secret rooms
[*]Fixed HUD damage flash not being reset on ship respawn
[*]Fixed a phantom wall bug that could cause enemies to spawn outside the level
[/list]