[list]
[*]Reworked enemy type distribution:
- Enemy compositions are now more varied
- Smoother difficulty progression across a level
- Rooms will now occasionally contain swarms of weaker enemies
[*]All level pickups now use dynamic pickup selection introduced in 0.9.9d2
[*]Adjusted shield/ammo pickup spawning to be more consistent
[*]Adjusted level fog and lighting
[*]Increased Bladder Mine fragment turn rate
[*]Increased Killjet size
[*]Ionites can now spawn in underwater areas
[*]Increased enemy weapon drop rate
[*]Increased secret room weapon spawn rate
[*]Fixed mine camera rotation in some cases not aligning with room gravity
[/list]