Desecrators 0.9.8 features a boon for the rival desecrators. They can now install the very same upgrades you have had access to since Desecrators 0.9.6.
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[*]Rivals are better at avoiding fragmentation weapons
[*]Rivals will now use mines as homing countermeasures
[*]Rivals will now avoid Mega-Mines during detonation phase
[*]Rivals now use upgrades
[*]Reworked weapon upgrades:
- Upgrades are now permanent (applies to all future weapon pickups of the upgraded weapon type)
- Weapon upgrades are now displayed with an icon on the level map, similar to other upgrades
[*]Reworked SLMG:
- Now applies EMP effect to any enemies hit (-50% turn rate)
- Damage increased by 5%
- Upgrade cost increased 20000 -> 40000
[*]New enemies added:
- Pyronite
- Ionite
[*]Probes no longer spawn in missions with difficulty greater than 10
[*]Number of relic pickups per mission is now more consistent
[*]Sensor Fuser highlighting now works with enemies targeted by Sentry Mines
[*]Upgrade Station marked when new upgrades are available
[*]Added trail FX for Acid Gland
[*]Added new 3D symbols for pickups on level map
[*]Adjusted explosion FX for static objects
[*]Improved Cruiser launch FX
[*]Improved pickup feedback for Artifact and Cartographer
[*]Fixed enemies sometimes behaving erratically after teleporting
[*]Fixed lightmap quality slider not working
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