Desecrators 0.9.8 - Rival Upgrades

Desecrators 0.9.8 features a boon for the rival desecrators. They can now install the very same upgrades you have had access to since Desecrators 0.9.6. [list] [*]Rivals are better at avoiding fragmentation weapons [*]Rivals will now use mines as homing countermeasures [*]Rivals will now avoid Mega-Mines during detonation phase [*]Rivals now use upgrades [*]Reworked weapon upgrades: - Upgrades are now permanent (applies to all future weapon pickups of the upgraded weapon type) - Weapon upgrades are now displayed with an icon on the level map, similar to other upgrades [*]Reworked SLMG: - Now applies EMP effect to any enemies hit (-50% turn rate) - Damage increased by 5% - Upgrade cost increased 20000 -> 40000 [*]New enemies added: - Pyronite - Ionite [*]Probes no longer spawn in missions with difficulty greater than 10 [*]Number of relic pickups per mission is now more consistent [*]Sensor Fuser highlighting now works with enemies targeted by Sentry Mines [*]Upgrade Station marked when new upgrades are available [*]Added trail FX for Acid Gland [*]Added new 3D symbols for pickups on level map [*]Adjusted explosion FX for static objects [*]Improved Cruiser launch FX [*]Improved pickup feedback for Artifact and Cartographer [*]Fixed enemies sometimes behaving erratically after teleporting [*]Fixed lightmap quality slider not working [/list]