This update introduces significant gameplay changes, with some features still under development.
To access these changes, select "beta - Public Testing Branch" from the version list in Steam.
These changes will be included in a regular release in the near future.
[b]Changelist[/b]
[list]
[*]Added weapon wheel for exchanging weapons
[*]Weapons without ammo can no longer be selected
[*]Added additional HUD feedback for selecting and exchanging weapons
[*]Added binding for navigating to nearest unexplored group (default keyboard binding is "x")
[*]Maximum weapon slots reduced 4 -> 3
[*]Shield and ammo pickups dropped by enemies will now despawn after a moderate delay
[*]Removed Mine Ammo pickup
[*]Secondary Ammo pickup reworked
- Renamed to Munition Ammo
- Adds equal ammo for both secondaries and mines
[*]Removed bonus lives earned from credits
[*]Reworked Resurrector spawning
- No longer limited to secrets
- Now more likely to spawn when players are out of lives
[*]Reworked weapon pickup spawning
- Now takes current player loadout into account
- Now takes all previously dropped weapons of the run into account
- Now selects a roughly equal distribution of primaries, secondaries and mines
- Reduced overall weapon drop/spawn rate
[*]Increased exopod drop/spawn rate
[*]Added Kraken secondary
[*]Added Mega Shield pickup
- Adds 128 shield
- Bonus can exceed ship max shield
[*]Increased Ion Ray ammo cost 12/15/18 -> 16/20/24
[*]Increased Foamphase ammo cost 32/48/64 -> 32/64/80
[*]Increased Ack-Am ammo cost 36/52/72 -> 40/80/96
[*]Increased Superpod hull 96 -> 128
[*]Shade adjusted:
- Increased turn rate
- Increased ethereal duration
[*]Damage from melee enemies now penetrates shield
[*]Fixed ammo bonus from Ammo Pack and Munition Pack being reset by normal ammo pickups
[/list]