This update contains the beta branch changes, which have been tested and refined over the past few weeks.
Thanks to everyone who contributed feedback.
[h3]Weapons[/h3]
[list]
[*]Maximum weapon slots reduced 4 -> 3
[*]Removed Mine Ammo pickup
[*]Secondary Ammo pickup reworked
- Renamed to Munition Ammo
- Adds equal ammo for both secondaries and mines
[*]Increased mine launch invulnerability time 0.375s -> 0.425s
[*]Added Kraken secondary
[*]Adjusted Hoplite
- Damage increased 64 -> 72
- Max ammo increased 12 -> 16
- Ammo rate increased 3 -> 4
[*]Adjusted Cycler
- Damage per shot increased 12/8/8.5 -> 12/9/9.5
[*]Adjusted Piranha
- Ammo rate reduced 15 -> 10
[*]Adjusted Thermo
- Ammo rate reduced 0.5 -> 0.375
[*]Adjusted Ion Ray
- Ammo cost increased 12/15/18 -> 16/20/24
[*]Adjusted Foamphase
- Ammo cost increased 32/48/64 -> 32/64/80
[*]Adjusted Ack-Am
- Ammo cost increased 36/52/72 -> 40/80/96
[*]Adjusted Bladder Mine
- Increased fragment turn rate 136 -> 154
- Reworked movement pattern
[/list]
[h3]Artifacts[/h3]
[list]
[*]Ammo Modules reworked:
- No longer increases all ammo gained from pickups
- Now increases primary ammo gained from pickups by 50%
[*]Sensor Fuser now improves weapon tracking vs. cloaked enemies
[*]Increased Superpod hull 96 -> 128
[/list]
[h3]Pickups[/h3]
[list]
[*]Added dynamic pickup spawn/drop rates:
- Affects shield, fuel and ammo pickups
- Now partially selects pickups based on player state and other nearby pickups
- Will avoid duplicates or pickups the player cannot use
- Enemies will drop more pickups when player is low on resources
- Breakables (e.g. crates and barrels) will now always drop at least 1 pickup
[*]Reworked weapon pickup spawning
- Now takes current player loadout into account
- Now takes all previously dropped weapons of the run into account
- Now selects a roughly equal distribution of primaries, secondaries and mines
- Reduced overall weapon drop/spawn rate
[*]Reworked exopod droprate to be more consistent
[*]Removed bonus lives earned from credits
[*]Reworked Resurrector spawning
- No longer limited to secrets
- Now more likely to spawn when players are out of lives
[*]Added Mega Shield pickup
- Adds 128 shield
- Bonus can exceed ship max shield
[*]Ammo pickups have higher bonuses on Hazard 1 and 2
[*]Reduced max enemy density on Hazard 1 and 2
[*]Pickups that can be collected will now always be attracted (bonus overflow is ignored)
[*]Artifacts will now sometimes spawn as secrets
[*]Adjusted level pickup spawning to be more consistent
[*]Improved secret pickup selection
[*]Added more multi-tile entrances for secret rooms
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[h3]UI[/h3]
[list]
[*]Added binding for navigating to nearest unexplored group (default keyboard binding is "x")
[*]Added weapon wheel for exchanging weapons
[*]Weapons without ammo can no longer be selected
[*]Added additional HUD feedback for selecting and exchanging weapons
[*]Added HUD indicators for incoming homing missiles
[*]Homing alert sound is now directional
[*]Added additional HUD feedback for Mega Shield and ammo packs
[*]Removed primary bank full HUD messages
[/list]
[h3]Visuals[/h3]
[list]
[*]Added dynamic scaling for weapon impact FX (bigger enemies = bigger explosions)
[*]Improved Cruiser laser sight FX
[*]Improved various weapon and damage FX
[*]Multipine view model now spins when firing
[*]Adjusted Multipine impact FX for better visibility
[*]Updated Bubblebomb model
[*]Updated Cycler and Repeater models
[*]Adjusted level fog and lighting
[/list]
[h3]Enemies[/h3]
[list]
[*]Reworked enemy spawning:
- Enemy compositions are now more varied
- Smoother difficulty progression across a level
- Will now occassionaly create swarms of weaker enemies
[*]Damage from melee enemies now penetrates shield
[*]Ionites can now spawn in underwater areas
[*]Improved spawn point selection for ground enemies
[*]Increased Killjet size
[*]Shade adjusted:
- Reduced turn rate
- Increased ethereal duration
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[h3]Fixes[/h3]
[list]
[*]Fixed meltdown music not being timed correctly
[*]Fixed HUD damage flash not being reset on ship respawn
[*]Fixed a phantom wall bug that could cause enemies to spawn outside the level
[*]Fixed mine camera rotation in some cases not aligning with room gravity
[*]Fixed mine projectile physics being reset when colliding with water surfaces
[*]Fixed weird physics interaction when Thermo hit a water surface
[/list]