Coming soon: The Blub-o-pedia!

Blub Emporium

Blub Emporium is an isometric management game where you gather resources from the wild, then build factories to produce things to sell to creatures known as Blubs in your shop. Collect tonnes of unique items, design and decorate your shop, and so much more!

G'day everyone! I've been working hard on an update for Blub Emporium (1.3.0), and I wanted to share one of the things that will be coming in the update: The [b]Blub-o-pedia[/b] After much deliberation, I've decided to implement a fully fledged and [i]100% in-game[/i] wiki/guide mechanic into the game. It will be available at any point of progression in the game as it will not be an item, and rather be accessed from many areas of the game through buttons and shortcuts. The main Blub-o-pedia button will reside below the money and experience bars, beside the quick task menu button if it's active: [img]{STEAM_CLAN_IMAGE}/40515513/5d9ab4fc788c5a0011fbd043c9352c10700ad1e9.png[/img] Pressing this will take you to the home page of the Blub-o-pedia, or re-open a recently closed Blub-o-pedia page (in the above image's case, that will open straight up to the Ice cubes page). Here's a view of a page in the Blub-o-pedia: [img]{STEAM_CLAN_IMAGE}/40515513/7a8b2b060a3d7e6f49e1cd7d96ca87442b806277.png[/img] Each page will include all basic information on the subject like, in the example of resources; how to get them, what they're used for, and tips on farming them. Pages will often include images to easily illustrate points, and that can be hovered to show a caption about what is shown. Just like your average web-page or Wikipedia article, key mentions will be able to be clicked to bring you to their respective information pages. While (game) Wiki pages often get into the nitty gritty about mechanics and interactions, I decided to keep the Blub-o-pedia fairly surface level, and only include information that is important to the average player. This means the Blub-o-pedia will omit details like exact spawn-rates or event reward formulae for instance. An up-side to the Blub-o-pedia being in-game is that some values that [i]are[/i] shown, can be updated and reflected accounting for the player's current rates (e.g. stock sell values from buff items, or Amethyst liquidation rates from a Cosmic Vase). Here's an image of the resource info for Flowers, showing their sell and xp gain values, accounting for placed Mega Flowers (buff items): [img]{STEAM_CLAN_IMAGE}/40515513/46b49008d5d1df239db1b55d5a9b8174b3a026b8.png[/img] The whole interface will also of course support UI themes, so an added bonus to having it in-game, is that its look and feel will match that of the theme you've set for your game. The Blub-o-pedia isn't the only thing coming to the next update, but it's certainly a large improvement that should reach every aspect of the game, from explaining what can be done with certain items to giving useful pointers about automation and everything in-between! Keep a lookout for potentially more early looks at what's to come in the next update! I hope you're doing fantastic! :)