Blub Emporium V.1.1.0

Blub Emporium

Blub Emporium is an isometric management game where you gather resources from the wild, then build factories to produce things to sell to creatures known as Blubs in your shop. Collect tonnes of unique items, design and decorate your shop, and so much more!

[b][u]Blub Emporium Version 1.1.0[/u] - [/b]Change Log [b]ITEMS AND RESOURCES:[/b] [list] [*] Added "Prison Window" (Window). [*] Added "Bubble windows" (Window). [*] Added "Unconventional Nuts" (Emporium Special). [*] Added "Red Candy Cane" (Farm Deco). [*] Added "Green Candy Cane" (Farm Deco). [*] Added "Sand Castle" (Farm Deco). [*] Added "Patina Angles" (Factory Tile). [*] Added "Sand Fortress" (Farm Deco). [*] Added "???? ?? ????????" (Emporium Special). [*] Added "Lunar Orbs" (Emporium Special). [*] Added "Snow Globe" (Emporium Deco). [*] Added "Sugarcane Sticks Importer" (Hopper). [*] Added "Orange Importer" (Hopper). [*] Added "Festive Snow Globe" (Emporium Deco). [*] Added "Infinite Gumball Machine" (Entertainment). [*] Added "Flower Sprouter" (Farm Special). [*] Added "Flowering Cactus" (Debris Type). [*] Added "Elegant Partition" (Divider). [*] Added "Mulch" (Resource Type). [*] Added "Mulch Creator" (Processor). [*] Added "Cotton Cultivator" (Farm Special). [*] Added "Wheat Cultivator" (Farm Special). [*] Added "Sugarcane Cultivator" (Farm Special). [*] Added "Fibre Importer" (Hopper). [*] Added "Pine Wood Importer" (Hopper). [*] Added "Wheat Importer" (Hopper). [*] Added "Lumber Mill" (Farm Special). [*] Added "Festive Wreath" (Emporium Wall Deco). [*] Added "Festive Tiles" (Emporium Tile). [*] Added "Moss Blanket" (Emporium Tile). [*] Added "Floral Moss Blanket" (Emporium Tile). [/list] [b]VISUAL:[/b] [list] [*] Better centred the bread basket on its tile. [/list] [b]UI:[/b] [list] [*] The catalogue now has dot indicators showing what category is being viewed from an absolute perspective. [*] Truncated strings now no longer show trailing spaces (e.g. "Hello ..." becomes "Hello..."). [*] Completion books now can be interacted with to show a more verbose read out of completion stats. [/list] [b]GAMEPLAY/BALANCE:[/b] [list] [*] Added "Get Sprout of Here" task track. [*] Added "Nothing Mulch" task track. [*] Increased level requirement to win regal statues: 50 -> 65. [*] Puzzle boxes now can't be bought if the previous one hasn't been completed. [*] Booked in task track now requires at least 2 expansions in the factory to unlock. [*] Lunar reapers are now offered separately to lunar harvesters in the night market for when the player has sold them. [*] Made radiant planks less commonly offered again. [*] Changed repeat importers to be only available later on in the game. [*] Increased level requirement to be offered lunar shrines: 12 -> 18. [*] Made it less common to be offered a micro-farm or cosmic table. [*] Slightly increased token weight of Bluemerangs and blue wood to reflect their rarity. [*] Added average and level multipliers to xp obtained from complex missions to make them retain their viability later on in the game. [*] Added bulk orange sell offers to Blubs. [*] Mine shafts now have a separate growth modifier table to other generic special items. [*] Basalt no longer slows generic special items in the farm down to 0%, now 75%. [*] Increased xp gain of prickle pets: 5 -> 6. [*] Increased money gain of books: 10 -> 11. [*] Increased xp reward for mechanic mayhem: .3*lvl -> .34*lvl (per percent). [*] Increased xp reward for prickles please!: .1*lvl -> 2+(.21*lvl) (per percent). [*] Increased xp reward for rock and roll: .125*lvl -> 3+(.16*lvl) (per percent). [*] Increased xp reward for duck disturbance: .075*lvl -> (.075+((lvl > 49)*.06))*lvl (per percent). [*] Decreased event price for prickles please!: 75+(15*lvl) -> 75+(14*lvl). [*] Increased duration of prickles please!: 480+(7*lvl) -> 475+(7.5*lvl). [*] Increased price of lunar siphons through offers to half of base price plus 275 per owned, instead of 200. [*] Increased price of lunar harvesters through offers to half of base price plus 400 per owned, instead of 425. [*] Resources in simple missions now reward 1.5x their weight in tokens on top (helping harder to make items feel a bit more rewarding). [*] Substantially increased rewards for stock creation milestone and mastery tasks. [*] Increased value of royal mahogany: 65 -> 110. [*] Increased value of tan pebbles: 10 -> 30. [*] Increased value of lost icicles: 1100 -> 1700. [*] Boulders now slowly reverse damage dealt to them when left alone. [*] Slide-lock puzzles gold chunk rewards are increased: 3-4 -> 4.5 (7x7), 2 -> 3 (5x5). They also give an additional gold chunk on top at level 60, and two more at 120. [*] Increased reward for orange juice, pink cake and model rocket simple missions. [/list] [b]BUGS/TECHNICAL:[/b] [list] [*] Fixed icon fluxes showing outside of the farm when harvesters collected moonstones. [*] Having puzzle boxes placed down in the factory will now make them labelled as "already owned" in the catalogue rather than "another owned". [*] Fixed Blubs persisting to offer to sell the player resources even if they had over the limit threshold if they were non-discover-required resources. [*] Resources are now hard capped at 2,000,000 units per resource. Any resources obtained over this will be discarded. [*] Made text blocks process all lines together rather and visually culling bits outside, this prevents the bug where a highlighted phrase goes over a page and inverts it. [*] All "long-term" tasks that usually stay at the back of the task menu will come to the front when completed to ease of collection. [*] Event milestone tasks are now considered "long-term", and will remain at the back until completed regardless of progress. [*] Fixed slide-lock puzzles preventing Blubs from spawning in the background. [*] Added azure table to the catalogue, as it seems its friends have been missing it for quite some time... [/list] [b]MISC:[/b] [list] [*] Snowmen placed now make the softer placement sound to make better sense. [*] Added descriptions for magic nest, mini-golf, gumball machine, blue arcade. [*] Appended "tiles" to the end of the lunar reaper description so it can make a little more sense. [*] Made mine shafts use the debris bomb sound effect when activated. [*] Demolishing fruit trees now play the tree demolishing sound rather than the leaves sounds. [*] Added "Liquidated" leaderboards for global and friends. [*] Added "Celestial Ambitions" achievement. [*] Appending an ellipsis to the "Retrieving Data" text that's shown when fetching leaderboard data. [*] Added window caption (splash text): "Now Where's That Table?". [/list] Any Issues, bugs or questions? Come hop into the Discord! https://discord.gg/SshGyKjCjD