Blub Emporium V.1.1.5

Blub Emporium

Blub Emporium is an isometric management game where you gather resources from the wild, then build factories to produce things to sell to creatures known as Blubs in your shop. Collect tonnes of unique items, design and decorate your shop, and so much more!

[b][u]Blub Emporium Version 1.1.5[/u] - [/b]Change Log [b]ITEMS AND RESOURCES:[/b] [list] [*] Added "Cooling Unit" (Emporium Special). [*] Added "Mastery Book" (Emporium Special). [*] Added "Mega Prickle Pet Display" (Shelf). [*] Added "Cotton Importer" (Hopper). [*] Added "Strawberry Cultivator" (Farm Special). [/list] [b]VISUAL:[/b] [list] [*] Cosmic Piggies placed when max level is achieved will now rarely allow Cosmic Blubs to enter the emporium as normal customers. [/list] [b]UI:[/b] [list] [*] Added an extension to the resource flux showing visually resources that are relocated (For instance when a lunar harvester collects moonstones and they go on to fill siphons). [*] Altered text now shows on Cosmic Piggy's focus menu when at max level. [*] Added UI option to allow the Electronics Switch to be automatically enabled upon loading a save file with one placed. [*] The Completion Book now shows information about stock mastery if the Mastery Book is placed somewhere in the Emporium. [/list] [b]GAMEPLAY/BALANCE:[/b] [list] [*] Added "Prickle Pet Mastery" Task Track. [*] Mastering a stock-type (having completed the Mastery Task Track for it) will now cause it to receive a 2x production boost (if manufacturable). [*] Increased Lunar Accelerator strength: 20% -> 25%. [*] Cosmic Piggies no longer are collectable once max level has been reached. [*] Lunar spurs can no longer grow on iron-rich soils and will reverse if placed upon Cosmic terrain like Moonstone nodes. [*] Grown Lunar Sprouts now have a 1 in 32 chance per tick to de-corrupt Cosmic terrain below. [*] Decreased Rock and Roll sell target: 15+floor((.75*lvl)/5)*5 -> floor((18+(.36*lvl))/5)*5. [*] Increased Rock and Roll preparation time: floor((120-(lvl*.75))/5)*5 -> floor((120-(lvl*.37))/5)*5. [*] Increased Rock and Roll XP reward: 3+(.16*lvl) per % -> 4+(.16*lvl) per %. [*] Added an additional 10 seconds to Rock and Roll's duration. [*] Tweaked preparation time for Mechanic Mayhem: floor((120+(lev*5.75))/5)*5 -> floor((140+(lev*5.55))/5)*5. [*] Increased duration for Mechanic Mayhem: 85+floor((4*lev)/5)*5 -> 125+floor((4.3*lev)/5)*5. [*] Tweaked goal for Mechanic Mayhem: 35+floor((1.4*lev)/5)*5 -> floor((28+(1.38*lev))/5)*5. [*] Tweaked XP reward for Mechanic Mayhem: max(-32+(1.4*lev),1) -> max(-30.5+(1.39*lev),1). [*] Increased value of Vined Pedestal: 475 -> 935. [*] Moonstone Nodes spawned via level ups will now begin with up to 25% enrichment. [*] Decreased use time for standard Cultivators: .5 sec -> .15 sec. [/list] [b]BUGS/TECHNICAL:[/b] [list] [*] Fixed ?????? ???? not correctly cataloguing (Credit: Ducky). [*] Fixed Cosmic Sap leaving holes behind when stored (Credit: Ducky). [*] Two Lunar Harvesters/Reapers can now run in a single Farm tick, rather than just the one. [*] Fixed existing generic cultivators (Wheat, Cotton, Sugarcane) unnecessarily cataloguing when bought. [/list] [b]MISC:[/b] [list] [*] Added missing Bubble Windows level-up alert. [*] Updated description of "Resource Icon Flux" to reflect new features. [*] Moved the "Level-up Alerts", "Inventory", "Catalogue" and "Resources" settings into the UI sub-menu. [*] Added "Lobster" as a possible agent name in complex missions. [*] Magic Nests now make the soft grass sound rather than the hard default one. [*] Added missing cultivator (Wheat, Cotton, Sugarcane) level-up alerts. [/list] As always, any feedback or issues you come across, be sure to let me know!