Shieldwall is a funny third-person tactical battle simulator with strategy elements. It allows you to feel like a squad leader right on the battlefield.
Hello there! Here is an update including a new map with an epic arena!
List of changes:
[list]
[*] Coliseum map for Multiplayer and Custom battles
[*] The map includes new type of flags - flags with a blue asterisk. Those flags can't be captured, also they don't give team points, so the map creates new interesting game conditions
[*] One more music track was added to the game. There are two tracks left before the album will be uploaded on Steam
[*] Multiplayer synchronization was improved. It's about soldiers logic. Now they should work smoother
[*] Mouse sensitivity was added to the settings
[*] An option to switch off chat in multiplayer was added to the settings (one parent asked for those option, so now it's in the game)
[*] Time limit of 40 minutes was changed to 45 minutes in match settings in lobby menu
[*] Music repeat bug was fixed. Now you don't get the same track twice in a row
[*] A bug when the Standard's aura doesn't affect the hero right just after Standard has respawned was fixed
[*] A sphere of Standard's aura (Press "P") works properly in multiplayer now. The bug was fixed
[*] Spearman's attack speed has been reduced
[*] Greek Hoplite's cost was increased from 20 to 25
[*] Some standards were rebalanced, including the main sign of the Greek Standard was nerfed
[*] A navigation bug in a roman stone castle on Desert Arena map was fixed
[/list]
Thank you for your feedback! I keep working on the game. Many of you asked me to implement teams mode. This is a target for the next big update. Also I plan to add some features for multiplayer. After the next update I will return to working on the last missions of the campaign.
Kind regards,
Maxim Eltsov
Nezon Production