Mission 6 Update - The Act 2

Shieldwall

Shieldwall is a funny third-person tactical battle simulator with strategy elements. It allows you to feel like a squad leader right on the battlefield.

Hello there! List of changes: [list] [*] The Act 2 starts now. It has a different style which is based on lots of new visual content. [*] Mission 6 was added - Siege of Brundisium. [*] New AI logic called "Hard" was added. It improves AI tactical moves. Mission 6 uses this logic, also you can use it in custom battles. [*] Now each map begins from its own music track. [*] 1 new music track was added for Siege of Brundisium. [*] Now the game calculates net worth of the teams. The UI is at the top right of the screen. The formula: current gold + cost of alive units + cost of made upgrades. [*] Previous missions were little balanced, mission 5 now has the time limit of 50 minutes. [*] Missions 5 and 6 (with many flags at start) now have a specific (not random) spawn point. [*] Little UI fixes. [*] Brown color now can be used in custom battles. [*] Sea sounds and effects were added to Mission 4 and 6. [/list] Thank you so much for your support! Kind regards, Maxim Eltsov Nezon Production