Shieldwall is a funny third-person tactical battle simulator with strategy elements. It allows you to feel like a squad leader right on the battlefield.
Hello there!
List of changes:
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[*] The Act 2 starts now. It has a different style which is based on lots of new visual content.
[*] Mission 6 was added - Siege of Brundisium.
[*] New AI logic called "Hard" was added. It improves AI tactical moves. Mission 6 uses this logic, also you can use it in custom battles.
[*] Now each map begins from its own music track.
[*] 1 new music track was added for Siege of Brundisium.
[*] Now the game calculates net worth of the teams. The UI is at the top right of the screen. The formula: current gold + cost of alive units + cost of made upgrades.
[*] Previous missions were little balanced, mission 5 now has the time limit of 50 minutes.
[*] Missions 5 and 6 (with many flags at start) now have a specific (not random) spawn point.
[*] Little UI fixes.
[*] Brown color now can be used in custom battles.
[*] Sea sounds and effects were added to Mission 4 and 6.
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Thank you so much for your support!
Kind regards,
Maxim Eltsov
Nezon Production