FAQ #1

Shieldwall

Shieldwall is a funny third-person tactical battle simulator with strategy elements. It allows you to feel like a squad leader right on the battlefield.

Hello there! There are lots of your questions! Thank you for such feedback! [b]Q: Will there be a multiplayer?[/b] A: At this moment I'm focused on single player mode. It should get more updates to become more interesting. When the main game is done, I'll start making a multiplayer. [b]Q: I can't play 4th mission. Is it a bug? [/b] A: At this moment there are only 3 missions in the game. The 4th one is coming soon. [b]Q: Is there an official Discord channel?[/b] A: I have not created it, but the community has, so I pinned it in the discussions. I've joined it. https://steamcommunity.com/app/1216320/discussions/0/1871749336526013726/ [b]Q: How many people are working on the game?[/b] A: I'm the creator of Shieldwall, so I work on it by myself mostly. There are the guy who helps me with 3D art and the other guy who creates music. [b]Q: How long have you been working on the game? How much time a week you spend working on the game?[/b] A: I started project in May 2019. I work full time. [b]Q: I found a bug, could you fix it?[/b] A: Please, report all the bugs in this discussion and I'll check it in the game as soon as possible. https://steamcommunity.com/app/1216320/discussions/0/1871749460499081315/ [b]Q: When is the next update?[/b] A: I'm working hard to make the game better. I plan the next update on Friday or Saturday. [b]Q: Will the game contain *something*?[/b] A: I read all your feedback and note the things which are most often asked to add. I'm not sure that I can add everything you propose, but I want to make a good game with your help. [b]Q: I want bigger armies, could you increase the limit of units?[/b] A: The limit of units affects many aspects of gameplay. I'm trying to create a good dynamics of battles and make all maps playable. The bigger limit of units could break these things. Maybe I will balance it in the future, but the limit will stay around 20-30 per team. [b]Q: The game is too hard for me! I've passed the first mission with 7 attempts. Could you make it easier?[/b] A: I plan to add a system of special points, which will help you to pass a hard mission with additional gold, but in this case you'll get a silver sign on the map instead of a gold one. Also I plan to balance the missions according to your feedback. [b]Q: The game is too easy for me! Enemies logic is too poor, I know the winning strategy. Could you give me a challenge?[/b] A: I plan to make the next missions harder step by step. Also I plan to improve enemies AI and balance the missions according to your feedback. [b]Q: Achievements? Cards?[/b] A: I plan to add these features in the future. At this moment I'm focused on the gameplay improvements. [b]Q: There is no mini map! I do not know where to go. Could you add mini map? Q: That guy asking for mini map isn't right! Romans did not have HUD and they were dealing with limited communication. Could you not to add mini map?[/b] https://steamcommunity.com/app/1216320/discussions/0/2153224488981229768/ A: I think I might add the map, which could be opened by pressing "M". And this map will show you only locations of the flags. It will help you to navigate the map, but it won't be a cheat. [b]Q: Could you add key mapping, invertible Y-Axis and settable camera distance?[/b] A: I plan to add these options soon. [b]Q: What factions do you plan to add?[/b] A: There are Rome and Gual for now. I plan to add Greece, Egypt and Persia. [b]Q: I want to play as different factions. Also I want to switch off the limit of time and get unlimited gold. Could you add these features?[/b] A: I plan to add a Custom Battle mode, where you can try any faction with your own match settings. [b]Q: The only thing I haven't figured out is how to make the move where you throw them over your back using your shield. Can do it when the enemy jump attacks you by blocking and hitting the attack button, but when in melee already, still haven't figured it out yet.[/b] A: This is a 'Counterattack'. You're doing right. You should just know, the jump attack has bigger time window when it can be counterattacked. But there is the same mechanic. Look at this old GIF: https://twitter.com/NezonProduction/status/1184871090226679808 [h2]Roadmap[/h2] I'm working on the 4th mission and bug fixes right now. I plan to launch it on Friday or Saturday. After this I plan to add the mission 5 and Custom Battle mode. This is a short plan. The next step is Act 2 which is about Civil War, so there is a new type of maps with Roman cities. Also I'll be improving UI, controls, options and other things like that. Thank you so much for the feedback. I really appreciate your help. I hope we'll make a good game together during this Early Access. Kind regards, Maxim Eltsov Nezon Production