Persia Update

Shieldwall

Shieldwall is a funny third-person tactical battle simulator with strategy elements. It allows you to feel like a squad leader right on the battlefield.

Hello there! Three new missions and Persia with its own unique soldiers and heroes have come! [h3]NEW FEATURES[/h3] [list] [*] Shieldwall moved from UE 4.21 to UE 4.26. Now it works on the latest version of the engine! [*] New 3 missions were added to the Campaign. The Act 3 is now comleted. [*] Persia faction with its own unique heroes, soldiers and Standard now is in the game. It takes part in Missions 12 and 13, and also it's available for custom battles. [*] Catapults accuracy was fixed according to your suggetions! Now it has two modes: accurate (previous one) and not accurate. Campaign missions use not accurate one, but you still can play with accurate mode in custom battles. [*] Spearmen fighting logic was improved. Spearmen are now more likely to hit from behind an ally, so they became more useful. [*] Hire UI was improved. Now you can see health and damage stats of each soldier, also the price of units will be shown correct even under Standard's aura effect. [list] [/list] [*] The bug of hiring UI on the flag with red star was fixed. Now it's showing up properly. [*] The bug of falling through the gates was fixed. [*] Missions 4, 5, 9 and 10 were balanced. [*] Mission 6 was balanced only on Easy difficulty. [*] Now the victory on Easy unlocks the map for custom battles too. [*] Standards were little rebalanced. [*] Wall Keeper and Hard AI were improved a little. [list] [/list] [*] The bug with water effect on the map of Alexandria was fixed. [*] Some navigation mesh bugs on different maps were fixed. [*] Difficulty level changing UI was improved. [*] All maps in the game now have a bottom, upon reaching which any character will be teleported to the nearest flag. [*] Now you can play with 1.5 GPM factor in custom battles. It's an addition to previous factors of 0.5, 1.0 and 2.0. [*] The price of Tier 2 units now is 16 instead of 15. [*] Now the game's process has it's own icon (not UE4), finally! [/list] Thank you for your feedback! Now I plan to focus on multiplayer. Kind regards, Maxim Eltsov Nezon Production