Shieldwall is a funny third-person tactical battle simulator with strategy elements. It allows you to feel like a squad leader right on the battlefield.
Hello there! Three new missions and Persia with its own unique soldiers and heroes have come!
[h3]NEW FEATURES[/h3]
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[*] Shieldwall moved from UE 4.21 to UE 4.26. Now it works on the latest version of the engine!
[*] New 3 missions were added to the Campaign. The Act 3 is now comleted.
[*] Persia faction with its own unique heroes, soldiers and Standard now is in the game. It takes part in Missions 12 and 13, and also it's available for custom battles.
[*] Catapults accuracy was fixed according to your suggetions! Now it has two modes: accurate (previous one) and not accurate. Campaign missions use not accurate one, but you still can play with accurate mode in custom battles.
[*] Spearmen fighting logic was improved. Spearmen are now more likely to hit from behind an ally, so they became more useful.
[*] Hire UI was improved. Now you can see health and damage stats of each soldier, also the price of units will be shown correct even under Standard's aura effect.
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[*] The bug of hiring UI on the flag with red star was fixed. Now it's showing up properly.
[*] The bug of falling through the gates was fixed.
[*] Missions 4, 5, 9 and 10 were balanced.
[*] Mission 6 was balanced only on Easy difficulty.
[*] Now the victory on Easy unlocks the map for custom battles too.
[*] Standards were little rebalanced.
[*] Wall Keeper and Hard AI were improved a little.
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[*] The bug with water effect on the map of Alexandria was fixed.
[*] Some navigation mesh bugs on different maps were fixed.
[*] Difficulty level changing UI was improved.
[*] All maps in the game now have a bottom, upon reaching which any character will be teleported to the nearest flag.
[*] Now you can play with 1.5 GPM factor in custom battles. It's an addition to previous factors of 0.5, 1.0 and 2.0.
[*] The price of Tier 2 units now is 16 instead of 15.
[*] Now the game's process has it's own icon (not UE4), finally!
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Thank you for your feedback! Now I plan to focus on multiplayer.
Kind regards,
Maxim Eltsov
Nezon Production