Shieldwall is a funny third-person tactical battle simulator with strategy elements. It allows you to feel like a squad leader right on the battlefield.
Hello there! This update doesn't contain a new map, but there are lots of other changes. The new map comes later because I need to test and fix the balance with new units. This is important for a quality of new mission.
The list of changes:
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[*] Key mapping. Now you can change controls in settings.
[*] New units. Now each faction has spearmen. A spear is longer and slower than a sword, so a spearman tries to keep distance in a fight. Spearmen can be effectively used in some situations. Watch [url=https://youtu.be/KraPO7rKScI]the video on YouTube[/url].
[*] AI fighting logic was improved. Now heroes and standards keep distance like spearmen, so they become more effective in battles.
[*] AI hire logic was fully reworked. Now it takes into account global AI logic (Normal, Deffensive, etc.) and some special random decisions which is made once a match. For example, AI may decide to play with spearmen or swordsman as main force.
[*] AI upgrades logic was reworked.
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[*] AI logic of upgrading of Standard was improved. Previously it was fully random, now it depends on global AI logic, faction and previously spent Standard points.
[*] Effects of Standards was rebalanced.
[*] Player's Standard now step aside if player use missile weapon. Now he will not block the view while player is throwing javelins.
[*] The bug of disarm while throwing javelins was fixed, finally! There used to be a rare situation where your weapon went missing and you couldn't do anything.
[*] Throwing animations and logic were reworked. Now it should work smoother.
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[*] "Look around" bug was fixed. Previously if you opened Team Upgrades menu while pressing Middle Mouse Button, Middle Mouse Button stuck. The same thing with attack button was fixed.
[*] The map with a cart was fixed. I mean the logic of hiring on a cart. Now you are fully able to hire there if the cart is your last flag. Also there was a bug when AI opponent could hire defenders on the cart. It's fixed.
[*] Brundisium map was polished. There were some places where units stuck.
[*] Gates logic was reworked. It affects open/close logic and repait logic.
[*] Upgrades related to the gate are no longer available on maps that do not have a gate.
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[*] Now if you press F1 to hide controls help, the game save your choise for future matches. Also this options is in game settings now.
[*] Emerging hints now can be switched off in settings. It affects the hints appearing during the match like "press RMB to block".
[*] New models of weapons were added. There are some spears, new gladius, additional gallic short sword, and a greek sword for Alexander.
[*] Match Statistics was improved. Now it shows more details of kills and deaths, healing statistics and more details of gold income: now it shows the impact of Standard.
[*] Leonidas is a spearman now
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The update brings Spearmen, so the balance of the game has changed. So I really need your feedback about the new state of the game. Thank you for your support.
Kind regards,
Maxim Eltsov
Nezon Production