Missions 7 and 8 - Major Update

Shieldwall

Shieldwall is a funny third-person tactical battle simulator with strategy elements. It allows you to feel like a squad leader right on the battlefield.

Hello there! This update brings you two more missions and related content, also it affects other parts of the game. The full list of changes: [h3]New maps:[/h3] [list] [*] [b]Mission 7[/b] brings [b]new AI[/b] called "Wall Keeper", you can also try it in custom battles mode on any map. [*] [b]Mission 8[/b] brings catapults. [b]Catapults[/b] have its own different types of logic, which can be switched in the settings of custom battle for the maps with catapults. Changing this logic completely changes the battle. Try it after passing the Mission 8 in Campaign mode. [/list] [h3]New systems:[/h3] [list] [*] [b]Extra Gold[/b] system for campaign battles helps you to pass hard missions. Press "K" during the battle to read more information. I want to balance this system more to make it really useful but not cheating, so I need your feedback on this topic. [*] [b]Campaign badges[/b] now are two types. If you pass the mission before the timer expires AND do not use Extra Gold you will get a Gold badge. In other cases you will get a silver badge, of course if you win. This system will affect Steam achievements in future. *All the missions you passed before the update now are "silver". [*] [b]Collectable Amphoras[/b] now work. Greek amphoras are hidden one per map in campaign mode only. If you destroy the amphora once, you will get a special badge on the Campaign map and also never see the amphora again on the map. These amphoras will be reflected in Steam achievements in future. [/list] [h3]New features:[/h3] [list] [*] Restart button in pause menu was added. [*] Tease your enemy by pressing [b]'Z'[/b]. [*] Gates HP bar was added. [*] Charge command now works for the gates with no enemies. [*] Press [b]'F2'[/b] to remove more UI elements. This setting saves and shown up in options menu. [/list] [h3]Bug fixes:[/h3] [list] [*] Control settings are not lost after exiting the game now. [*] Now enemies check vertical distance too. It removes some navigation issues. [*] The Horn sound stops after Standard is dead now. [*] The bug when your reinforcement uses your Horn was fixed. [*] The bug with the reason of victory text in unlimited time battles was fixed. [*] Net Worth live display in the top right corner of the screen in custom battles was removed to ease the UI. [*] The interaction of projectiles with the map edge wall was fixed. [*] AI reinforcements tactics bug was fixed. Previously they ignored their own tactics when choosing the flag, instead of that they used main hero's tactics. Now it works good. This change will affect Mission 5 mostly. [/list] Thank you for your amazing feedback! I really hope you enjoy the update. Now I keep working on the next one. Kind regards, Maxim Eltsov Nezon Production