Medieval Europe is in the middle of religious upheaval and many a preacher predict the imminent end of the world. Immerse yourself in a dark fantasy story with true historical events in the background. You'll be facing intricate puzzles, challenging battles and cunning stealth.
[list]
[*] Added weights to items that did not have them
[*] Optimization
[*] [spoiler]Hell Knight[/spoiler] now has a higher chance of knocking players down
[*] Hussite quality mace now has a higher chance of critical hit
[*] Improved some effects on [spoiler]devils[/spoiler]
[*] Adjusted and improved character rotations, which should prevent clunky twitching
[*] Improved character walking effects to make them fit better on their feet - dust, water, footprints[*] Accessibility[list]
[*] Redesigned the interaction reporting system, which should eliminate issues and improve comfort
[*] Now also reports distance when navigating to interactions
[/list][*] Chapter 11[list]
[*] Minor scene adjustments and improvements
[*] Fixes and improvements to [spoiler]Basilisk animations and behaviour[/spoiler]
[*] Fixed movement [spoiler]to enter the tower and up the stairs[/spoiler]
[*] Fixed animations when [spoiler]carrying wooden boards[/spoiler]
[*] Shifted the markers at the [spoiler]tower entrance to make them easier to see[/spoiler]
[*] Some characters may have been [spoiler]inside horses and chariots[/spoiler][/list][*] Chapter 13 - There was an annoying twitching of characters during the final cutscene
[*] Tourney of the Bear Rock DLC[list]
[*] German localization added
[*] Corrections to the French translation
[*] Player got the wrong mace at the blacksmith after purchasing it
[*] Slightly adjusted the stats of some opponents in the tournament
[*] Sometimes it could happen that the round did not end immediately, even if the opponent already had zero health
[*] [spoiler]Gypsy[/spoiler] could sometimes be in a different place than she was supposed to be
[*] Slightly improved [spoiler]gypsy[/spoiler] animations
[*] [spoiler]Sometimes the gypsy didn't remember that the player had already been to her for fortune-telling[/spoiler]
[*] Day 3[list]
[*] [spoiler]The feast no longer has a looping debate[/spoiler]
[*] Some people on the tourney grounds were standing in the middle of the fence
[*] [spoiler]If a player won a minnesinger competition, sometimes the entrance to the castle didn't open right away[/spoiler]
[/list][/list][/list]