Changelog v1.1.33

1428: Shadows over Silesia

Medieval Europe is in the middle of religious upheaval and many a preacher predict the imminent end of the world. Immerse yourself in a dark fantasy story with true historical events in the background. You'll be facing intricate puzzles, challenging battles and cunning stealth.

[list] [*] Added weights to items that did not have them [*] Optimization [*] [spoiler]Hell Knight[/spoiler] now has a higher chance of knocking players down [*] Hussite quality mace now has a higher chance of critical hit [*] Improved some effects on [spoiler]devils[/spoiler] [*] Adjusted and improved character rotations, which should prevent clunky twitching [*] Improved character walking effects to make them fit better on their feet - dust, water, footprints[*] Accessibility[list] [*] Redesigned the interaction reporting system, which should eliminate issues and improve comfort [*] Now also reports distance when navigating to interactions [/list][*] Chapter 11[list] [*] Minor scene adjustments and improvements [*] Fixes and improvements to [spoiler]Basilisk animations and behaviour[/spoiler] [*] Fixed movement [spoiler]to enter the tower and up the stairs[/spoiler] [*] Fixed animations when [spoiler]carrying wooden boards[/spoiler] [*] Shifted the markers at the [spoiler]tower entrance to make them easier to see[/spoiler] [*] Some characters may have been [spoiler]inside horses and chariots[/spoiler][/list][*] Chapter 13 - There was an annoying twitching of characters during the final cutscene [*] Tourney of the Bear Rock DLC[list] [*] German localization added [*] Corrections to the French translation [*] Player got the wrong mace at the blacksmith after purchasing it [*] Slightly adjusted the stats of some opponents in the tournament [*] Sometimes it could happen that the round did not end immediately, even if the opponent already had zero health [*] [spoiler]Gypsy[/spoiler] could sometimes be in a different place than she was supposed to be [*] Slightly improved [spoiler]gypsy[/spoiler] animations [*] [spoiler]Sometimes the gypsy didn't remember that the player had already been to her for fortune-telling[/spoiler] [*] Day 3[list] [*] [spoiler]The feast no longer has a looping debate[/spoiler] [*] Some people on the tourney grounds were standing in the middle of the fence [*] [spoiler]If a player won a minnesinger competition, sometimes the entrance to the castle didn't open right away[/spoiler] [/list][/list][/list]