Medieval Europe is in the middle of religious upheaval and many a preacher predict the imminent end of the world. Immerse yourself in a dark fantasy story with true historical events in the background. You'll be facing intricate puzzles, challenging battles and cunning stealth.
[list]
[*] Added new weapon - Saracen sabre (can be found on some [spoiler]skeletons in chapters 5 and 12[/spoiler])
[*] Power of the Bastard Sword has been slightly increased
[*] Interface size is now automatically adjusted to the resolution and can be enlarged or reduced
[*] Settings file is now loaded regardless of system globalization settings
[*] Tutorial screen for the map of Silesia contained an image of Pernstein Castle
[*] Some animations are visible after loading the game and shouldn't be (character sitting, destroyed barriers)
[*] Barriers can be destroyed from the wrong direction after loading
[*] Translation fixes
[*] Chapter 2 - fixed character speed in opening scene in Nysa
[*] Chapter 5 - added autosave before opening door [spoiler]to first skeleton[/spoiler]
[*] Chapter 6[list][*] Lothar's horse slightly reduced in size
[*] [spoiler]Enemies in the dungeon have broken animations after loading autosave[/spoiler][/list][*] Chapter 7[list][*] Performance optimization and enhancement
[*] [spoiler]More Hussites added to the camp[/spoiler]
[*] [spoiler]When the messengers arrive, one of the members runs[/spoiler]
[*] [spoiler]Shortened delay for Ambrose asking players for help[/spoiler]
[*] [spoiler]Crossbowmen in the camp could sometimes kill a guard[/spoiler]
[*] Shortened some of the dialogues
[*] Added markers to important characters [spoiler]in the camp[/spoiler]
[*] After finishing the conversation with [spoiler]Prokop[/spoiler] and loading the game, a marker would be visible that shouldn't have been
[*] In the final cutscene in the [spoiler]messenger camp, Hynek had his legs through the wagon[/spoiler]
[*] [spoiler]Reduced the range of the guards in Monsterberg[/spoiler]
[*] [spoiler]Enlarged the area around the monks in Monsterberg[/spoiler]
[*] [spoiler]The monks in Monsterberg now move faster when they're invisible, so the player doesn't have to wait long for them[/spoiler]
[*] [spoiler]In Monsterberg Castle, it looked like the player could still hide in a group of monks, which was not true[/spoiler]
[*] Significantly increased the damage [spoiler]Lilith[/spoiler] can deal
[*] [spoiler]Lilith would sometimes turn in a different direction when attacking[/spoiler]
[*] [spoiler]John of Monsterberg would not sneak when player fought Lilith[/spoiler]
[*] [spoiler]When escaping the castle, guards can now be pushed away[/spoiler]
[*] [spoiler]Door to the Duke's chamber opened without animation after the cutscene[/spoiler]
[/list][*] Chapter 9 - Fire leaks through the cauldron
[*] Tourney at the Bear Rock DLC
[list]
[*] Accessibility - Navigation led to a location from where [spoiler]the barrel in the dungeon could not be used on day 5[/spoiler]
[/list][/list]