Changelog v1.1.34

1428: Shadows over Silesia

Medieval Europe is in the middle of religious upheaval and many a preacher predict the imminent end of the world. Immerse yourself in a dark fantasy story with true historical events in the background. You'll be facing intricate puzzles, challenging battles and cunning stealth.

[list] [*] An error occurred while loading settings and corrupted the gamepad settings and some other [*] New recipe for green potion - now no longer with alcohol [*] Message about health replenishment after consuming red potion did not appear [*] NPC enemies are better able to navigate and react to approaching danger from other NPCs [*] [spoiler]Unplayable Hynek[/spoiler] reacted poorly to enemies and did little to engage in combat [*] Improved NPC rotations again [*] Enemies will now raise an alarm if they see a corpse [*] Fixed animations flickering on corpses or sitting characters when they first come on screen [*] Death animation sometimes played for dead characters when they first appeared on screen [*] Lighting sometimes appeared in screens and situations where it shouldn't be visible [*] Chapter 8[list] [*] [spoiler]Bush in the cemetery have been slightly reduced in size[/spoiler] [*] [spoiler]Lothar fumbles in the final cutscene and doesn't ride properly[/spoiler] [*] [spoiler]The Hussites could ignore Lothar if he mounted his horse unnoticed[/spoiler] [*] Optimization[/list][*] Accessibility - The message about stepping on the crate was also read to NPCs [/list]