Medieval Europe is in the middle of religious upheaval and many a preacher predict the imminent end of the world. Immerse yourself in a dark fantasy story with true historical events in the background. You'll be facing intricate puzzles, challenging battles and cunning stealth.
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[*] An error occurred while loading settings and corrupted the gamepad settings and some other
[*] New recipe for green potion - now no longer with alcohol
[*] Message about health replenishment after consuming red potion did not appear
[*] NPC enemies are better able to navigate and react to approaching danger from other NPCs
[*] [spoiler]Unplayable Hynek[/spoiler] reacted poorly to enemies and did little to engage in combat
[*] Improved NPC rotations again
[*] Enemies will now raise an alarm if they see a corpse
[*] Fixed animations flickering on corpses or sitting characters when they first come on screen
[*] Death animation sometimes played for dead characters when they first appeared on screen
[*] Lighting sometimes appeared in screens and situations where it shouldn't be visible
[*] Chapter 8[list]
[*] [spoiler]Bush in the cemetery have been slightly reduced in size[/spoiler]
[*] [spoiler]Lothar fumbles in the final cutscene and doesn't ride properly[/spoiler]
[*] [spoiler]The Hussites could ignore Lothar if he mounted his horse unnoticed[/spoiler]
[*] Optimization[/list][*] Accessibility - The message about stepping on the crate was also read to NPCs
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