Time Hacker is an addictive VR game where your creative ability is what gets you through the levels. Your only weapon is the power to stop time. That means, like Marvel’s Quicksilver, you can enjoy playing with the scene while your enemies are effectively frozen.
Hey guys,
This is the second installment in our Dev Diary for [url=https://store.steampowered.com/app/1216350/Change_Ranger_VR/]Change Ranger[/url]. You can read the first installment [url=https://steamcommunity.com/games/1216350/announcements/detail/3968171431178390664]here[/url].
The game itself, as many have already noticed, is built on the Unity engine. This is great for small teams like ours. I would like to name a specific version of Unity that we’re using, but we change them quite often to keep up with the times.
Unity makes it easy to use, for example, NVIDIA PhysX to calculate physics. It also makes it easy to integrate Final IK, which is responsible for many animations.
Getting down to our progress for the week. Here’s what we worked on last week:
1. We mapped out the core of the plot and we decided on the majority of the main characters. Now, in addition to the fantastically entertaining gore, there is a real sense why it’s all happening. We promise the story and the characters will help to bring the game alive for you. Are you intrigued yet?
[img]{STEAM_CLAN_IMAGE}/36605925/480471b25fa06c71204afa7fa985717da61b6ebf.jpg[/img]
2. The game is divided into four main sections. Each section consists of several levels or “scenes”. Each section will culminate in a boss, who can be found in the final level. The boss is a unique enemy character who will have his own special ability or abilities, making him more difficult to defeat. Fighting the bosses will be more challenging, but also more fun.
3. In total, we’ve already planned approximately 40-50 levels. As we build the levels we are also expanding the plot. As you progress through the levels, you’ll be drawn deeper into the plot and you’ll come across unexpected twists and turns. There will also be more complicated mechanics as you progress through the game.
[img]{STEAM_CLAN_IMAGE}/36605925/f9e3f2d62fc4ae4ecd981492d0ec2bc2ef33c5f7.jpg[/img]
The huge second location is divided into two parts. We are already working on creating additional levels for the second and third parts.
[img]{STEAM_CLAN_IMAGE}/36605925/f052295a209138f83f20aa4485e974229949e865.jpg[/img]
4. We’re continuing work on the basic mechanics and assessment mechanism for passing each level.
[img]{STEAM_CLAN_IMAGE}/36605925/421454b39bd14e74864af1933932122137956744.jpg[/img]
We are introducing new and interesting mechanics. For example, you will be able to choose by yourself when to stop time. You’ll also have the ability to rewind time when you fail.
[img]{STEAM_CLAN_IMAGE}/36605925/d28efafebf9afe899756e904dd4be22d626caf8d.gif[/img]
5. As mentioned in our first Dev Diary instalment, we’ve been working to optimize the graphics for the first 11 levels. We’re happy to report that we’ve managed to complete that work already. Here’s a before and after:
[img]{STEAM_CLAN_IMAGE}/36605925/cab3cefdfafa05f8eeb14575be1c40de558fc5f9.jpg[/img]
Thank you again and please keep up your awesome feedback!
Stay tuned for our next post!
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