Command Mobile Outpost and take XEN Firearm to venture deep into the Signet surveillance off-limit area. Collect unique Weapon Units. Amp up the firepower of the Outpost that fights with you. This is an FTD game - FPS, Tower Defense, Base Building and much more all at the same time.
Adjustments and Optimizations:
1. Optimized the system interface display, operational logic, and related features in [Tech Research].
2. Reduced the growth curve for recovery time on lower risk levels in [Border Woodland] and [Snow Ruins].
3. Reduced the research cost of [Guardian Constructor] to 0.
4. Optimized some in-game text descriptions and translations.
Fixes:
1. Fixed several issues that could cause the game to crash.
2. Fixed an issue where the [Black Market Merchant] was selling items abnormally.
3. Fixed an issue where, in [Return to Dawn Base] mode, the event of obtaining [Fire Control Correction] after killing an enemy with a heavy mech did not provide damage buffs.
4. Fixed an issue where missile trajectories fired by missile tanks in the client would behave abnormally in multiplayer mode.
5. Fixed a display issu of Kronos from the client’s perspective in multiplayer mode.
6. Fixed an issue in Command Mode where certain operations could lead to abnormal building interaction displays.
7. Fixed an issue where the electromagnetic effect of the [Electromagnetic Cruiser Cannon] would not disappear after the shell was fired into the distance.
8. Fixed an issue where the EMP projectile from [Bolt Apostle] would not disappear if destroyed mid-flight.
9. Fixed an issue where enemy tank mortar shells would linger in mid-air after being hit by Rapid-Fire XEN but not destroyed in one shot.
10. Fixed an issue in [Border Woodland] Tour mode where a victory dialog would incorrectly appear if the player failed to complete the recovery and was killed.
11. Fixed an issue where damage values were displayed incorrectly when [406 Cruiser Cannon] attacked Seraph.
12. Fixed an issue where the [Pyro Grenade] explosion could not knock down characters.
13. Fixed an issue in [Rescue] Mission where skipping the animation for obtaining the Double-Barrel Gun could lead to UI display issues.
14. Fixed an issue where canceling research after leaving and returning to the base scene would display an abnormal prompt regarding the rollback of research points.
15. Fixed an issue where the sound effect would not stop when exiting dispaich interface during character upgrading animation.
16. Fixed an issue where some side quest titles were missing in-game.
17. Fixed an issue where pressing the Q key to swap XEN weapons in-game would display incorrect slots compared to the actual slot swapped.
18. Fixed an issue where using the mouse wheel to view risk events in the preparation room would affect the sandbox perspective afterward.
19. Fixed an issue where splitting items would sometimes not display correctly on the interface.