Defend your Chrysalis from growing hordes of monsters in this hybrid game that combines elements of tower defense, survival, and roguelike RPGs. Explore procedurally generated levels, possess and control animals, and grow deadly gardens. How far can you get before the next wave of monsters?
We have finally added achievements, as well as some fun new Major Blessings for each Chrysalis. There have been some substantial balancing tweaks for the early game, so please feel free to offer feedback about your experience with the changes.
Here are the patch notes for Alpha 4.1:
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[*] Added Achievements
[*] Chrysalises must be unlocked now (by getting certain Achievements)
[*] Added all new Major Blessings for each Chrysalis - these apply directly to the player
[*] 3 Sylva and 3 Anima now spawn at the beginning of the 1st level
[*] Homes will now spawn a new friendly creature if all of its previous spawns are killed
[*] Bruiser attacks now stun and do more damage, but have a wind-up time, making them avoidable
[*] Earthvein now increases the percentage of max Health healed by Blood of Gaea to 80%
[*] Minor bug fixes and UI refinements
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