Defend your Chrysalis from growing hordes of monsters in this hybrid game that combines elements of tower defense, survival, and roguelike RPGs. Explore procedurally generated levels, possess and control animals, and grow deadly gardens. How far can you get before the next wave of monsters?
Here are the latest updates to the Demo build, available NOW!
Important Note: this build is save-breaking. You will not be able to load your saves from the previous version of the Demo, but things like Achievements and Scores will remain untouched.
[list]
[*]Added an option to video settings to "zoom out" the pixel scaling of the game world and in-game UI, effectively allowing players to see more on screen
[*]Added a "Touchpad + Keyboard" input method that removes all right-clicking. Left click to move/attack enemies, Ctrl+Click to inspect enemies and items
[*]Clicking the "Follow" button on a friendly creature's stats screen will also cause that creature to gain a level. The Anima cost matches what you would spend if you used Symbiosis to possess the creature and level it up.
[*]Followers can now be leveled up directly from their stats page. Click on a Follower and click the "LVL UP" button.
[*]Follower AI has been significantly improved. They should notice when you disengage from enemies and follow you more closely. When defending the Chrysalis, they will only engage enemies that are near the player, rather than pursuing enemies at great distances.
[*]If the Chrysalis is offscreen during a monster wave and takes damage, a notification will alert the player that the Chrysalis is under attack
[*]A Growth's range will now be shown when clicking on it, similar to how it is shown when placing them using Spores
[*]When hovering over a Growth's metamorphoses, the range indicator will change to show the range of the metamorphosis. This allows the player to visualize the area "covered" by the new metamorphosis
[*]Increased the auto-pickup range for items
[*]Renamed "Sunbud" and "Stormbud" to avoid redundancy when using Spirits on them.
[*]When in Windowed Mode (non-fullscreen) with the game resolution set to the monitor's resolution, the window will become borderless to fill the screen
[*]Prevent items from dropping onto inaccessible tiles
[*]Fixed a possible crash when loading saved games
[*]Fixed a possible crash when applying Storm Spirits and Explosive/Poison essences
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Here is a comparison between the "normal" view and the new "Zoomed Out" scaling available in the new version:
[h3]NORMAL:[/h3]
[img]{STEAM_CLAN_IMAGE}/41425020/8a45ead18e38d31368ccbd294fba12c72ce2a472.png[/img]
[h3]Zoomed Out:[/h3]
[img]{STEAM_CLAN_IMAGE}/41425020/f8cd97e43cd054e6984e5d891edb4b32c8cf2051.png[/img]
For the new "Touchpad" input method, I've tried to make it easier to play the game on a Touchpad by removing all right clicking. While using this method, you will still left click to select things, but also to move and attack enemies with your basic attack. If you want to select an enemy (to inspect it) instead of attacking it, you can hold down Ctrl and left click it.
Let me know if you have any feedback on these features. For more frequent updates on new features and progress, join our Discord: https://discord.gg/Ehjzmtv5rx