Defend your Chrysalis from growing hordes of monsters in this hybrid game that combines elements of tower defense, survival, and roguelike RPGs. Explore procedurally generated levels, possess and control animals, and grow deadly gardens. How far can you get before the next wave of monsters?
[img]{STEAM_CLAN_IMAGE}/41425020/5c2ebaff9f7d12fcd575825d86b0eb4f855ba700.png[/img]
Alpha 3 is now available for playtesting! Have a look at the patch notes below for all the latest features and fixes. Join our Discord server to chat with the developer and other players: https://discord.gg/Ehjzmtv5rx
[h1]Alpha 3 Patch Notes[/h1]
[b]Playtester Note: Saves from earlier Alpha versions are NOT compatible with Alpha 3[/b]
[list]
[*]Added all-new Events system. Random events can occur between waves which have a variety of effects impacting creatures and growths, or even adding optional secondary objectives
[*]Added Storm Spirits, a new spirit type that can be applied to any friendly creature or growth, giving knockback and stun effects.
[*]Added Rabbit species with 2 metamorphoses: Jackalope and Bunniloo
[*]Added Sheep species with 2 metamorphoses: Ram and Goldhorn
[*]Added Stormbud species
[*]Added new Minor Blessings for each Chrysalis
[*]The amount of time between each wave now decreases by 1 minute after each wave in a particular level
[*]Multiple bosses now spawn on the final level
[*]The number of enemy portals that spawn during waves increases for each consecutive wave in a particular level
[*]Ecos are now loaded from data files rather than being hard coded, allowing modders to add new Ecos
[*]Flame Pixie is now a permanent boon
[*]Stonequake does less damage but has a longer stun duration
[*]Solitaire flowers now have piercing shots that ignore the enemy's Defense stat
[*]Tick rate decreased and damage increased for poison and burn effects
[*]Arachnids starting Health now 25, down from 30
[*]Frog starting Health now 26, up from 20
[*]Sticky Lick cooldown down to 0.8 from 1.0
[*]Fiery Heart damage boost increased to 3 (from 2)
[*]Increased Chrysalis of Soleria starting health from 125 to 150
[*]Increased the Health and Defense gain of Strong Roots from 50% to 60%
[*]Increased the duration of damage immunity from Last Stand to 10 seconds (from 8), but increased the cooldown to 60 seconds (from 30 seconds)
[*]Lowered bonus Sylva from Chrysalis of Veridia to 30 from 50
[*]Certain abilities like Dash no longer have an animation delay before the creature begins moving again
[*]Lowered 1st metamorphosis level requirement for frogs and arachnids to 3 (down from 4)
[*]Improved jump animation
[*]Added a visual indication when effects like stun, freeze, poison, etc. are resisted
[*]Various particle animations improved
[*]Starting locations can be within a broader area now, not always close to the center of the level
[*]Creatures will no longer appear submerged in water while jumping out of water
[*]Added more ability AI - mutated enemy creatures will use more of their abilities during combat
[*]Added Range stat to ability tooltip UI
[*]"Hitched" entities such as Forest Pixies, Frost Orbs, etc. now show up in the list of Passive effects for creatures and growths
[*]Items behind large sprites are no longer blocked from being selected
[*]Sunbeams can no longer heal the Chrysalis
[*]Fixed bugs with target outline UI
[*]Fixed a UI bug where passive effect icons were shown in the wrong place on the Creature screen
[*]Fixed a bug where an enemy's health bar would not follow them while jumping
[*]Fixed a bug in the mutation system that prevented certain combinations of species from occurring
[*]Fixed a pathfinding bug when navigating over long distances
[*]Fixed a bug that allowed application of spirits to creature homes
[*]Fixed crash when loading a saved game containing eggs anywhere on the map
[*]Mac version now compatible with older MacOS versions going back to 10.12
[/list]