Demo v1.5 Patch Notes

Chrysalis

Defend your Chrysalis from growing hordes of monsters in this hybrid game that combines elements of tower defense, survival, and roguelike RPGs. Explore procedurally generated levels, possess and control animals, and grow deadly gardens. How far can you get before the next wave of monsters?

[list] [*] In Windowed mode, the window can be repositioned using the title bar as expected (thanks @Moofalope) [*] The window no longer changes dimensions when moving between monitors with different DPI scaling [*] The "Continue" button on the main menu is disabled if there is no current save file [*] Reworded some of the Gameplay Tips for better guidance of new players [*] Reworked the main menu art and colors [*] The title music no longer restarts every time you revisit the main menu [*] The action bar at the bottom of the screen is now slightly shorter, taking up less screen space [*] Mythical Boons are now selected by clicking the small button above either boon slot on the action bar [*] Abilities on the action bar are now clickable (in addition to the normal keybind activations) [*] The game is now compatible with Steam Link for remote play on phone or tablet. It works best with the Trackpad cursor movement option. Testing is still in progress. [*] Changed rabbit species metamorphosis level to 4 (from 5) [*] Fixed bug where the music would stop playing after the 1st wave ended [*] The mouse is now locked to the game window while in Fullscreen mode [*] In Windowed Mode, changing to Fullscreen uses whichever monitor the window is currently on (or most "overlapped" onto) [/list]