Alpha 4.4 is now available for playtesters!

Chrysalis

Defend your Chrysalis from growing hordes of monsters in this hybrid game that combines elements of tower defense, survival, and roguelike RPGs. Explore procedurally generated levels, possess and control animals, and grow deadly gardens. How far can you get before the next wave of monsters?

Here are the patch notes for Alpha 4.4: [list] [*] Added the "Killer Rabbit" attack to Jackalopes which automatically crits when attacking from Stealth [*] Changed the Ram's "Charge" ability to be a straight line charge that stuns and knocks back enemies around the ending tile [*] Luxa gained after beating a level is now based on the number of waves defeated [*] Luxa costs for Blessings have been adjusted [*] All Metamorphosis costs for Growths have been reduced [*] Growths now have a Magic stat which displays on their left-click UI [*] Unlocking new growth metamorphoses now also grants a small amount of Sylva [*] The number of enemy portals that spawn per wave in Levels 3-8 has been adjusted to smooth the difficulty curve [*] The time between waves has been adjusted. Instead of the time decreasing by one minute for each successive wave in a level, there are now 5 minutes before the 1st wave, and 4 minutes between all further waves in each level. [*] The amount of Sylva refunded at the end of the level (or by manually refunding) is now 80% of the full cost of the growth(s), up from 50% [*] Ability tooltip now shows Damage Type (Magic or Physical) [*] Ability tooltip now displays the Pulse Rate for Beam attacks [*] Sap Life now does Magic damage as intended [*] Slightly lowered Rock Spit's Power [*] Spawning and Charm abilities can no longer be used after the level has been won [*] Fixed some issues with non-16:9 window sizes [*] Fixed some abilities having Power too low [*] Fixed random crash when starting a new game after changing the window size [/list]