Defend your Chrysalis from growing hordes of monsters in this hybrid game that combines elements of tower defense, survival, and roguelike RPGs. Explore procedurally generated levels, possess and control animals, and grow deadly gardens. How far can you get before the next wave of monsters?
Alpha 4.2 is now available! Here are the latest patch notes:
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[*] [b]IMPORTANT[/b]: this is a SAVE BREAKING update - previous game saves are not compatible with this game version
[*] Additional key bindings now available: spacebar and up to 6 additional mouse buttons
[*] Stone of Protection now blocks ALL harmful effects when hit by an enemy ability
[*] The tile-based effect of Explosive and Poison Essences is now a timed explosion
[*] Life Essences can now be applied to friendly creatures
[*] Reworked damage scaling and calculation so powerful abilities scale faster as player stats increase
[*] Venopod now does more damage but has a slightly longer cooldown
[*] Prevent very high level enemies from spawning in lower game levels
[*] Luxa gained after each level is now affected by the *percentage* of Health the Chrysalis lost
[*] Slightly increased the amount of Sylva produced by fields as the player progresses to higher game levels
[*] Tweaked cooldowns and damage of monster growths (Obelisk, Egg Vessicle, Tainted Stump) for better balance
[*] Fixed several bugs with Stealth (thanks Snorlaxxo)
[*] Several UI and menu fixes
[*] Many crash fixes (thanks to all playtesters, and congrats to Metalliferous for winning the Bugstalker Discord title!)
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