Added easy mode and fixed more than a dozen bugs

Anvil Saga

Anvil Saga is a management sim with RPG elements where you take control of a blacksmith shop amidst the Hundred Years' War. Each decision you make impacts the story and gameplay.

Greetings to all the gifted blacksmiths! Thank you to everyone who supports our team by submitting bug reports for Anvil Saga. It helps us to fix things quickly and create the perfect blacksmithing game for you. After reading the feedback, we realized that the game is very difficult for some people; we have decided to add an easy mode. The gold reward for items and bulk orders is increased by 150%. Bulk orders also provide a 175% boost to reputation, and regular orders grant 2 prestige points. Food in easy mode heals workers to half of their maximum health. Also, the food spoils 1.5 times slower in both modes. [img]{STEAM_CLAN_IMAGE}/40267025/83f445d3c325be877af105eb5d64e7e0b33eca3d.png[/img] The following bugs have been fixed: [list] [*] Displaying the incorrect lines for Doan if the player made a frying pan for her; [*] A bug with the timer before the fair; [*] Bug where the builder would not arrive to build a room; [*] Interface blinking on 4K monitors; [*] Locking buttons on the keyboard after selling a bookcase; [*] Appearance of empty event windows; [*] Northener and Finley become stuck during the third fair; [*] Bug causing an item to still be purchased for a complex order after a customer refused the order and left; [*] A bug causing progress to reset to zero on day 20; [*] Bug causing England's order to remain in the order feed in Chapter 3 when accepting a Bandit's order; [*] Bug causing mixed orders at the fair to bring 0 points; [*] Bug that caused plank-paid orders to show up as food-paid orders in the order feed; [*] Ability to hire an extra worker while the current worker was on a task outside the forge; [*] Displaying a bed instead of a French merchant's order; [*] Disappearance of the first monk order from the order feed; [*] Bug causing Vlad's wife to arrive on day 55 after successfully completing all quests on day 53; [*] Bug with the size of the log rack collider; [*] Incorrect tooltips in the tutorial; [*] Bug that caused the religious holidays modifier to start in seasons other than summer; [*] Bug that caused the stall at the second fair to depend on the results of the preparation for the first fair; [*] A bug that caused the transition between the two far rooms on the lower level of the mine to not be displayed; [*] Characters get stuck on the way to the sawmill if it is below ground level. [*] Bug that caused customers with carving orders to come only in the absence of any modifiers; [*] Appearance of a black screen instead of a list of completed orders in the Order journal; [*] Disappearance of the interface in the tutorial after a Baron's order; [*] Out-of-bounds text in Antonio's first order; [*] Bug sometimes causing the courier to not bring tools after purchase; [*] A bug causing a sleep animation on the bed even if the blacksmith is currently awake; [*] A bug causing a bandit stealing furniture to get stuck after reloading; [*] Bug that caused the spawn frequency of customers for different modifiers to not be saved; [*] Bug, because of which, after the completion of Olivia's order in the Order journal entered a record that the order had failed; [*] Bug with the roof displaying when double-clicking on the design menu; [*] Fixed several bugs in the Chinese localization. [/list] [img]{STEAM_CLAN_IMAGE}/40267025/7af954fdde672f0d1819a699df0e17777fba6472.png[/img] In addition, we have added: [list] [*] [b]Korean language; [/b] [*] Ability to refuse Antonio's bulk order on the select tab; [*] Camera speed settings and edge scrolling, plus the ability to disable them; [*] Lines about the bells so that players do not assume that blacksmiths not falling asleep during this debuff is a bug. [*] Indicators displaying the level when blacksmiths start to require sleep and food; [*] A display of the current reputation level with the faction in story choices; [*] A button to open the pause menu; [*] Dialogues with the bandit stealing furniture when he first arrives; [*] Narrator phrases explaining faction mechanics; [*] Tooltip for orders requiring books. [/list] And, finally, we changed the inscription on the fairs. Instead of "Save and Exit" it now says "Exit" to avoid the misconception that you can save at fairs. We hope that, despite all of the flaws, you are enjoying Anvil Saga. Thanks again for your help with bugs, support on the release, and feedback on the game. Regards, Anvil Saga Team