2.6.0 Update

Hello everyone! Next Fest is over! I have to admit I hoped for a few more wishlists in the beginning, but the tail after the initial peak was better than I thought, so the overall results weren't too bad :D Wishlists aside, I've had about 100 people playing the demo each day for the whole week now, and I'm very happy about it! I realize that some players are either abandoning the game very quickly, or playing it for a very long time, for a demo. Please feel free to leave any feedback! While I may not be able to make everyone happy, I'll do my best to make it a fun and enjoyable experience for as many people as possible :) One feedback I had already had in the past, and that came back during the fest, is that people seem to be used to dragging cards in this kind of game. Which is not how I usually play them, and because of that I opted for the "click on card to pick, click again to use" version we've had so far (which I also considered safe, avoiding potential misplays). [b]I decided to follow the advice, and implemented a drag and drop input mode![/b] This will now be the default option when you next launch the game, for both new and existing players. You can still select the old input system from the menu. Now you can drag cards from your hand towards the top. Cards that don't have a single enemy target will be automatically played once you drop them above a certain line. Single target attacks can be placed directly on an enemy to attack it, or if placed not on an enemy, you'll get the attack arrow we've always had so far. I have to admit that now the game plays way more fluidly! I'm really happy with the result :) I have tested it and everything seems to work well, but there's still a chance I've introduced new bugs with this update, so again, please let me know if anything weird happens! Also, join the [url=https://discord.gg/vXHsrYZK]Discord [/url]if you haven't already! Thank you all for playing!