2.3.6 Update

Novus Orbis

A combo-based deckbuilding roguelike through a space-time loop: collect cards, receive blessings, add pets to your party, and grow stronger. Chain together cards in the right order for max power, and act before the enemy does. Build synergistic decks, find many secrets, and make BIG numbers!

Not a huge update, but I'm trying to address a few issues (both with bugs and balance), especially considering I'm getting a lot of new users lately! [list] [*] The Dummy won't give you Special Cards you already currently own. [*] The Mage class will now start with a random Grimoire. [*] Reworked Cards: Sword Fracture, Rewind, Random Page, Tonic. [/list] Let me use this chance to thank all the new players who seem to be enjoying the game! And of course, all the existing players who keep supporting me. Finally, a reminder about the ongoing Kickstarter! https://www.kickstarter.com/projects/seizogames/novus-orbis While things are still moving slowly, at this pace I won't be able to reach the goal. Deckbuilder Fest was pretty useless for Novus Orbis (it was difficult to find the game EVEN when I actively tried lol), so I didn't manage to use it to redirect traffic to Kickstarter as I planned. If things don't get VERY good, I will probably cancel the Kickstarter in about a week, and retry in June during Next Fest.