A combo-based deckbuilding roguelike through a space-time loop: collect cards, receive blessings, add pets to your party, and grow stronger. Chain together cards in the right order for max power, and act before the enemy does. Build synergistic decks, find many secrets, and make BIG numbers!
Hello!
This will be the last content update for a while.
I need to make sure the demo is as polished as possible for the upcoming Deckbuilder Fest and Kickstarter Campaign.
I will keep updating with bug and balance fixes in the next few weeks!
This update brings two big things:
[b]New Mage Cards:[/b]
The Mage was suffering at this point from a lack of attack cards. It had roughly half the number of attack cards compared to skill cards.
With this update I bring 1 Skill card, 1 Special card, 1 Equipment card and 7 Attack cards:
[list]
[*] Center Of Gravity
[*] Synesthesia
[*] Hydro Gauntlet
[*] Icicle
[*] Foam
[*] Meteor
[*] Stacking Rocks
[*] Sharp Clay
[*] Zap
[*] Nuclear Blast
[/list]
This should hopefully bring a more interesting, varied and fair challenge when playing the Mage.
[b]New Feature:[/b]
This has been a request forever, and I also personally thought it was important, but I couldn't find a way to nicely implement it. I think I found it!
Now, if you press either Shift or Control (or the two triggers on a game pad) you will be shown your hand cards' stats when in combo and out of combo. This way you can always assess what your best play is.
It's not something you'll use every turn, but it will be helpful for sure!
Lastly, other tweaks to balance for various cards and enemies.