1.3 The Conquest Update

[list] [*] Factions can now claim stations through Conquest play. Attempting to claim an already claimed station will initiate a siege: A timed, ranked 'turfwar' between the attacking and defending faction [*] You can now get (custom) inputs directly in function blocks by using input(“”) in the expression. Works both as a boolean and a numerical value (0,1) [*] Map will now show more information about sectors, the stations within them, and potential factions owning said stations [*] You can now set the spawn rotation of a Hinge by tuning [*] Removed the shop’s daily rotation, so all sets and items are now always available [*] Station and radio TTS announcements will now talk slightly slower [*] Edited report panel text, fixed a spelling mistake, and added a confirmation for the severe griefing option [*] Super Secret Settings [*] Distance Sensor now has multiple checkboxes in tuning for what type of vehicles or objects it will detect. Undetected objects mean the laser go through it, allowing you to now also place the sensor behind other blocks [*] Drills will no longer trigger haptic feedback when the vehicle storage is full [*] Colors of star systems are now more realistic, representing real life star types in different lifestages [*] Various internal reworks for faction-related activities, and UI loading in general [*] Fixed Starkeeper (room) station not having a minimap icon [*] Fixed the minimap elements size (for real this time) [*] Fixed various UI inconsistencies and other small issues [/list]