[list]
[*] Minimap rework: Station interior layouts are now displayed instead of a generic icon
[*] The collision damage formula has been completely reworked to inflict more damage to the vehicle with the higher speed, discouraging low-effort griefing with ‘rammers’
[*] Collision damage will no longer completely hault vehicles, so initially unexposed blocks can now also be damaged if the crash has enough speed
[*] Reports now only include screenshots if the selected reason is not chat-related
[*] Halfed the range after which sound effect volume will start to falloff and eventually no longer be audible for being ‘too far away’
[*] Made station and radio TTS announcements more easily audible with louder clearer voices, and less static/reverb/distortion sound
[*] Slight improvements to the way chat messages are displayed in-game regarding consistency
[*] Increased cut-off character limit for Discord messages in in-game chat
[*] Increased max amount of messages that will fit in-game before older ones are removed
[*] Discord messages in in-game chat now include certain roles if the sender has any
[*] Placed blocks now spawn in the center of the position of placement, where previously wedges and smooth corners would spawn at the pivot
[*] Custom input tab button in-game is now hidden when the current vehicle has no custom inputs
[*] Moved the chat filters server-side to also filter incoming Discord messages and have a larger vocabulary of profanity
[*] Various small UI tweaks
[*] Fixed placing slab wedges causing nearby blocks to be erased
[*] Fixed non-color roles being white instead of the default color
[*] Fixed map and the ability to rift sometimes being available in sandbox
[*] Fixed station and radio announcements sometimes prompting a visible loading screen instead of loading in the background
[*] Fixed radio announcement static not being affected by the sound effects volume setting
[*] Fixed UI alignment error in report panel
[*] Fixed smooth corner 1x4 having an incorrect hotbar icon
[*] Fixed minor discrepancies in the wall colliders of Alpha Central
[/list]