08/24 - Fixes and Improvements!

My Supermarket

Manage your own supermarket, serving different types of customers and making the most profit you can! 🛒 Order products, restock shelves, play with your friends in co-op mode, chase thieves, hire employees, and grow your empire!

Greetings, cash register wizards! 🛒🧙‍♀️🧙 Here I bring you more fixes and improvements to the game based on your feedback! Huge thanks to everyone who gives feedback and helps find problems, without you guys I wouldn't be motivated enough ❤️ Don't forget, if you haven't joined our discord yet, you can do so [url=https://discord.com/invite/JZsQrn9HJK]here![/url] [hr][/hr] [h2]Game Improvement[/h2] [h3]Employees[/h3] [list] [*] For new saves, the staff application will now be unlocked upon earning the first reputation star. [*] Employees got their scanning speed increased greatly. Most of the feedback I got was the cashier employees were pretty much useless early game, this should help! You should also notice bigger differences when employees with higher speed/attention work as cashiers. [*] Employees resting time was greatly decreased. Now the average time will be around 45 minutes (in-game time) , possibly decreased by comfort furniture like the chair or the new brand couch 😎! [*] Employees will now wander around the store while recovering their stamina (if no chair/couch) was found. [*] Employees with 80 or more attention will not fail a single scan. Combined with speed they are guaranteed to get bonus tips from customers. [*] Speed traits on employees are now taken into consideration when moving around the store. More speed equals faster movement. [*] Employees will try to sort the products in hands into the existing stock of the storage racks. If no stock found, they will try to find a random available slot in a random one. If this also fails, they will drop the products in the street rack outside the store. [*] Employees will now clean the closest dirt instead of random ones around the store. [*] Employees will finish their current task (like grab paper, clean dirt or pick products) before going off duty. [/list] [h3]Customers[/h3] [list] [*] Customers will now take into consideration the distance to the trash bins when thinking if they should drop or not the papers in the ground. [*] Runners will now tend to ignore the distance to trash bins (since they are busy people 😅) [*] Thieves' chances are lowered. I understand those are frustrating to deal with since you need to drop whatever you are doing in order to chase them, and so, until we get some mechanism to fight them more effectively, the chance is dropped. [/list] [h3]Object Placement[/h3] [list] [*] When in Edit Mode, there is now a white indicator around the object that is currently selected. This will help some moments where you can't be really sure what you are moving or selling. [/list] [h3]User Interface[/h3] [list] [*] Now the commands to place, rotate, align and duplicate objects are shown when placing or moving objects. [*] Little rework on the tutorial interface, now it's constantly showing the key to continue and also showing the key to skip the tutorial. [/list] [h3]Others[/h3] [list] [*] Change the default value, for new players, of the QOL option "Always Run" to true. This makes your character run always instead of the need of pressing SHIFT constantly... [/list] [hr][/hr] [h2]Bug Fixes[/h2] [h3]Player[/h3] [list] [*] Fixed issues where picking up bags or papers while standing on top of them would get the player stuck. [/list] [h3]Customers[/h3] [list] [*] Fixed an issue where the customers would be jumping from cash register to cash register because they were not accounting for the new queue size with his change. [*] Fixed an issue where if the player would hit a thief inside and outside the store, would drop duplicate drop bags. [/list] [h3]Employees[/h3] [list] [*] Fixed issue where employees would not go off duty when times came. [*] Fixed issue where employees would not go to work when the player skipped night. [*] Fixed an issue where the customers would not spawn their products when attended by employees. [*] Fixed an issue where products would get stuck at the cash register. [*] Fixed an issue where products would be negative at the storage rack (Hopefully). Need feedback in case this happens again! [*] Fixed an issue where employees' salaries would still be paid even if they were off-duty. [*] Fixed an issue where employees would block the cash register while resting in the same place when no seat was found. [*] Fixed an issue where employees would get stuck at their tasks or around the store. [*] Fixed an issue where employees at maximum attention levels would still fail to scan products. [*] Fixed an issue where if an employee tried to grab paper or a bag at the same time as another, he would get stuck in an animation loop. [*] Fixed ghost employees on the client-side. [/list] [h3]Language[/h3] [list] [*] Fixed some missing characters in Chinese and Japanese. [/list] [h3]Others[/h3] [list] [*] Fixed an issue where trash papers were outside of the playable area, unreachable to the player. [*] Fixed an issue where different keyboard layouts (such as QUERTZ) would not show the properly assigned keys in the settings. [*] Fixed an issue where if the store was open 24H the save button was always visible, triggering/spamming the store schedule changed message constantly. [/list]