0.71.672

- new material shader type: interior mapping (display a cubemap interior projection on mesh surface) - added support for compressed scene files - embedded shaders will use compression, reducing final executable size - lightmap baking will use conservative rasterization if GPU supports it to improve quality and reduce light leaks - improved logging, and changed log output to be in the working directory, named log.txt to be easier to find - added safety mechanism to shaders that are using bindless to avoid GPU crashes on various graphics drivers - editor: added highlight effect to the GUI [previewyoutube=-KPX6zdJh0Q;full][/previewyoutube]