- added manual, you can access it from the Wicked Engine Steam page -> Additional Content -> Manual
- added coplanar blending mode: draw coplanar transparent material in opaque pass
- added skinned mesh decal baking
- hair particle sprite sheet supports rects in any size, added easy sprite rect selector to editor
- added orthographic camera mode
- terrain grass will be generated on more distant chunks now if the grass view distance is increased
- character controller: big refactor, character models and conversations can be selected with metadata components
- added new grass particle texture for sample terrain assets
- drag and drop txt file into the editor will create a floating text component
- can rebind keys for the editor in the config.ini file